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{{Infobox classes
 
{{Infobox classes
|category = Item and Combat
+
|category = Item + Combat
 
|rank = 5
 
|rank = 5
|how = Item Arts Greater + Traps
+
|how = Item > Mystic<br/>SIgnificant Item: Traps
 
|effect1 = Traps
 
|effect1 = Traps
 
|effect2 = Added Effect Occurrence
 
|effect2 = Added Effect Occurrence
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|effect4 = Survivalist
 
|effect4 = Survivalist
 
}}
 
}}
  +
The Wanderer is the Item oriented class for using Traps. Although Debuff Duration reduction is a very good effect, the amount granted by this class is not enough by itself to remove all ailments in one turn.
  +
   
 
{|class="standard classes"
 
{|class="standard classes"
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|Wanderer
 
|Wanderer
 
|
 
|
[[Effect#Traps+|Traps]] + 1<br/>
+
[[Effect#Traps+|Traps]] +1<br/>
[[Effect#Survivalist|Skill [Survivalist]]]
+
Skill [[Effect#Survivalist|[Survivalist]]]
|STR and INT 47
+
|STR 47 ''or'' INT 47
 
|-
 
|-
 
|Expert Wanderer
 
|Expert Wanderer
 
|
 
|
[[Effect#Traps+|Traps]] + 1<br/>
+
[[Effect#Traps+|Traps]] +1<br/>
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] + 1<br/>
+
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] +1<br/>
[[Effect#Survivalist|Skill [Survivalist]]]
+
Skill [[Effect#Survivalist|[Survivalist]]]
|STR and INT 49
+
|STR 49 ''or'' INT 49
 
|-
 
|-
 
|Adept Wanderer
 
|Adept Wanderer
 
|
 
|
[[Effect#Traps+|Traps]] + 2<br/>
+
[[Effect#Traps+|Traps]] +2<br/>
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] + 1<br/>
+
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] +1<br/>
[[Effect#Debuff Duration|Debuff Duration]] - 1<br/>
+
[[Effect#Debuff Duration|Debuff Duration]] -1<br/>
[[Effect#Survivalist|Skill [Survivalist]]]
+
Skill [[Effect#Survivalist|[Survivalist]]]
|STR and INT 51
+
|STR 51 ''or'' INT 51
 
|-
 
|-
 
|Master Wanderer
 
|Master Wanderer
 
|
 
|
[[Effect#Traps+|Traps]] + 3<br/>
+
[[Effect#Traps+|Traps]] +3<br/>
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] + 2<br/>
+
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] +2<br/>
[[Effect#Debuff Duration|Debuff Duration]] - 1<br/>
+
[[Effect#Debuff Duration|Debuff Duration]] -1<br/>
[[Effect#Survivalist|Skill [Survivalist]]]
+
Skill [[Effect#Survivalist|[Survivalist]]]
|STR and INT 53
+
|STR 53 ''or'' INT 53
 
|-
 
|-
 
|Lordly Wanderer
 
|Lordly Wanderer
 
|
 
|
[[Effect#Traps+|Traps]] + 4<br/>
+
[[Effect#Traps+|Traps]] +4<br/>
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] + 3<br/>
+
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] +3<br/>
[[Effect#Debuff Duration|Debuff Duration]] - 2<br/>
+
[[Effect#Debuff Duration|Debuff Duration]] -2<br/>
[[Effect#Survivalist|Skill [Survivalist]]]
+
Skill [[Effect#Survivalist|[Survivalist]]]
|STR and INT 56
+
|STR 56 ''or'' INT 56
 
|-
 
|-
 
|Legendary Wanderer
 
|Legendary Wanderer
 
|
 
|
[[Effect#Traps+|Traps]] + 5<br/>
+
[[Effect#Traps+|Traps]] +5<br/>
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] + 4<br/>
+
[[Effect#Added Effect Occurrence|[Added Effect] Occurrence]] +4<br/>
[[Effect#Debuff Duration|Debuff Duration]] - 3<br/>
+
[[Effect#Debuff Duration|Debuff Duration]] -3<br/>
[[Effect#Survivalist|Skill [Survivalist]]]
+
Skill [[Effect#Survivalist|[Survivalist]]]
|STR and INT 61
+
|STR 61 ''or'' INT 61
 
|}
 
|}
  +
  +
  +
'''How to Obtain:'''<br/>
  +
Like most Item related classes this one is very easy to obtain, the only thing to watch out for is to not have Herbs as a significant Item skill as that will lead to [[Scout]] before the Rank 5 stat requirements are met.
  +
  +
  +
'''Upgrade Options:'''<br/>
  +
The easiest upgrades from this class are the Item-related ones:
  +
* [[Assassin]]: Requires One-Handed 15 and Swords 13, available at 53 STR or 53 INT.
  +
* [[Alchemist]]: Requires Shards as a significant Item skill, available at 53 STR or 53 INT.
  +
To change into any of the Mystic+Combat classes ([[Deathknight]], [[Ataraxian]], [[Ninja]]) from here you need to train Mystic to be a significant skill group. Since those classes require high Wield Styles as well this means raising both Mystic and Weapons above Items unless you train with regular attacks only. Depending on whether your STR or INT is significant you can also get [[Gladiator]] or [[Commander]] by raising Wards.

Revision as of 16:57, 31 July 2009


The Wanderer is the Item oriented class for using Traps. Although Debuff Duration reduction is a very good effect, the amount granted by this class is not enough by itself to remove all ailments in one turn.


Name Effect Requirement
Wanderer

Traps +1
Skill [Survivalist]

STR 47 or INT 47
Expert Wanderer

Traps +1
[Added Effect] Occurrence +1
Skill [Survivalist]

STR 49 or INT 49
Adept Wanderer

Traps +2
[Added Effect] Occurrence +1
Debuff Duration -1
Skill [Survivalist]

STR 51 or INT 51
Master Wanderer

Traps +3
[Added Effect] Occurrence +2
Debuff Duration -1
Skill [Survivalist]

STR 53 or INT 53
Lordly Wanderer

Traps +4
[Added Effect] Occurrence +3
Debuff Duration -2
Skill [Survivalist]

STR 56 or INT 56
Legendary Wanderer

Traps +5
[Added Effect] Occurrence +4
Debuff Duration -3
Skill [Survivalist]

STR 61 or INT 61


How to Obtain:
Like most Item related classes this one is very easy to obtain, the only thing to watch out for is to not have Herbs as a significant Item skill as that will lead to Scout before the Rank 5 stat requirements are met.


Upgrade Options:
The easiest upgrades from this class are the Item-related ones:

  • Assassin: Requires One-Handed 15 and Swords 13, available at 53 STR or 53 INT.
  • Alchemist: Requires Shards as a significant Item skill, available at 53 STR or 53 INT.

To change into any of the Mystic+Combat classes (Deathknight, Ataraxian, Ninja) from here you need to train Mystic to be a significant skill group. Since those classes require high Wield Styles as well this means raising both Mystic and Weapons above Items unless you train with regular attacks only. Depending on whether your STR or INT is significant you can also get Gladiator or Commander by raising Wards.