The absolute lowest damage value for each level can be considered the base damage
One way to increase damage from Frost Tincture, Flame Bottle and Cyclone Cream is to boost the Skill type
Not quite sure how Aquarius managed 24288 for Cyclone Cream IV. Either I had screwed up, or it was the Longeval Cord
FT, FB and CC will on occasion deal more damage than usual
Lv.1 - +2%, +8%
Lv.2 - +3%, +9%
Lv.3 - +4%, +10%
Lv.4 - +5%, +11%
Lv.5 - +6%, +12%
For Land Mine and Explosives, DWing Godly ___ to match the art's modifier can increase damage by 10% (haven't tested for no prefix and Mighty, or mixing modifier levels)
Matching Godly modifiers for Shards will also increase damage, but in a non-linear manner
Can also boost damage with Mighty, but only if DWing (strange...)
Mighty can be used for Force Majeure, presumably because of the Omni modifier being that much higher than the others...
If 0 Morale is considered base damage, then 1000 morale (or at least the Ultra-High Morale state) will result in +30% damage
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