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Just a collection of EXP gains during battle... The bonus when fighting something at least 50BR above the army's will result in a +50% multiplier (ie. 3+3 EXP instead of 2+2 EXP). Info here currently refers to the PC version. While a bunch of things refer to DWing, if not DWing, just look at the Main Slot (MS). Arts modifiers are only altered if DWing.

  • Arts = Devil's Due, Bluff, Shine Heal
  • Skills = Katana, Psionics, Shards, Dual Wield
  • Categories = Weapon Type, Mystics, Items, Wield Style

DW - Normal

EXP 0 220 370
DW 2+2 3+3 4+4
MS 2+2 3+3 4+4
SS 0 0 0

DW - Ragna-rock

EXP 0 220 370
DW 6+6 9+9 12+12
MS 6+6 9+9 12+12
SS 4+4 6+6 8+8

DW - 2 Ragna-rocks

EXP 0 220 370
DW 10+10 15+15 20+20
MS 10+10 15+15 20+20
SS 8+8 12+12 16+16

DW - Rubber Soul

EXP 0 220 370
DW 2+2 3+3 4+4
MS 4+4 6+6 8+8
SS 2+2 3+3 4+4

DW - Ragna-rock and Rubber Soul

EXP 0 220 370
DW 6+6 9+9 12+12
MS 8+8 12+12 16+16
SS 6+6 9+9 12+12

DW - Arts modifiers

Chain SPD+SPD SPD+PWR PWR+SPD PWR+PWR
0 (-4)+(-4) (-2)+(-2) 0+0 2+2
220 (-6)+(-6) (-3)+(-3) 0+0 3+3
370 (-8)+(-8) (-4)+(-4) 0+0 4+4
  • SPD+SPD is additive, while SPD+PWR only counts for SPD
    • means that main slot matters → SPD+PWR is OK, PWR+SPD is not
    • not additive on X360!
      • Rush w/ Resonance Edge: sparked Nimble Resonance Edge, then Nimble Resonance Edge II → 85EXP required for modifier, 86EXP required for Rank A II
  • PWR+PWR doesn't act like SPD+SPD... only DWing with the Wonder Bangle produces the effect
  • DWing different modifiers on the X360 should cancel no matter what the main slot is
    • Emmy is proof of PWR+SPD cancelling on X360 (Longsword has Power modifier on X360)

WS w/ 2 Ragna-rocks and varying Chain
Not exact Chain, but something odd I noticed while tracking...

Chain EXP
0 10+10
32 11+11
64 12+12
128 13+13
200 14+14
220 15+15
256 16+16
300 17+17
320 18+18
~369 19+19
370+ 20+20

Base Stat EXP

HP AP STR INT SPD UP Equip
+1/hit +1/art +4/select CA +4/select MA +4/Turn +4/Turn +13/+9 EXP/select (60%, hit or miss)
+1/heal - +2/hit +2/hit +2/hit +1/hit +9/+6 EXP/execute (only if hit)
  • parameters: vs. 1 Rosefly union in Gaslin Caves. BR1.
  • +10 to all stats when battle is finished (equipment is unaffected)
    • Chain is more gradual than the straight x1.5 and x2.0 seen with arts/Skills
  • Shields get 60% if normal attack is selected but unit doesn't block
    • gets 100% if normal attack is selected and blocks
      • gets addition 60% for every subsequent block after that?
  • if normal attack and miss/blocked/stopped, then 60% EXP
  • STR/INT/SPD/UP/equip are modified during battle based on BR
    • HP/AP only affected by Chain during battle
  • using a normal attack has no effect on STR EXP
  • Ragna-rock does not affect EXP during battle
  • Sparking art mid-battle does not give EXP during execution phase
  • Enemy Advantage → +4 SPD/UP EXP from engagement/Deadlock
  • "hit" → targeted with an art. arts that don't do damage count (eg: Stun Trap, Bluff)
  • +13EXP/normal attack vs. Lv80 Bai Ze @ BR80 (Blocter [PG] w/ Ragna-rock - miss/block)
  • +22EXP/normal attack vs. Lv80 Bai Ze @ BR80 (Blocter [PG] w/ Ragna-rock - hit, +13/+9)
  • +1 HP EXP if targeted with morale arts (vs. Desperate Wail)
  • Rush w/ Katana/Francisca → +9/+6 if hit
  • non-DW, non-QW, non-Shield → +13/+9 if hit
  • seems to be some minor variance with EXP at the end of battle
    • turn count? (Chain 3 shouldn't throw it off by 1EXP...?)
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