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My "things"ClassesDeveloping ArtsAccessoriesMonster DropsMonster SplitsMonster FamiliesWeaponsTrade GoodsWorkshop

TablesEdit

  • Classed Monster Drops (slow) lists all drops, excluding magazine ones, for all monsters that have regular magazine drops (ie are classed into one of the monster families). While based on the PC version, the table matches up almost perfectly with the XBOX version (apart from the Blueprint 4s).
  • Nonclassed Monster Drops lists all the drops for all monsters that don't have regular magazine drops (ie are not classed into any of the monster families or cannot drop the magazine drops). This table is for the PC version, and most of it (boss drops) work quite differently on the XBOX.
  • Splits lists all captured monsters and their splits, prices are from the PC version.
  • Commerce lists the commerce points gained by selling the captured monsters. Again, the sell prices are from the PC version. The Trade value is yet unclear (i haven't looked into it yet).
  • Customization Create NPC lists all 'create' customizations available to NPCs only.
  • Customization Upgrade (very slow) lists all 'upgrade' customizations. The prices and component amounts are based on the PC version, and while most of them match those of the XBOX, there are a few differences.
  • Disassembly (very slow) lists all disassemblies.
  • Axes (PC) is an attempt at creating a weapon table. Also for Katana (PC), Maces (PC), Shields (PC), Spears (PC), Staves (PC), and Swords (PC).

Note: Names are taken directly from the game, so apart from the ones changed between the XBOX and PC versions (Axhead, Hangman, etc) if they don't match the page names of the wiki then the wiki name is misspelled as compared to the game (Boggart's Trapeziod, Leanan Sídhe, Auld Zweihänder).

StatsEdit

Character GrowthEdit

Value Rush David Emma Blocter Pagus Torgal
HP XP/Level 160 160 152 152 168 152
HP Increment 1.7% 1.7% 1.9% 1.9% 1.5% 1.9%
AP XP/Level 168 168 160 160 160 160
AP Increment 1.5% 1.5% 1.7% 1.7% 1.9% 1.7%
STR XP/Level 160 160 152 152 168 152
STR Increment 1.3% 1.3% 1.4% 1.4% 1.2% 1.4%
INT XP/Level 160 160 168 168 152 168
INT Increment 1.3% 1.3% 1.2% 1.2% 1.4% 1.2%
SPD XP/Level 152 152 168 168 168 168
SPD Increment 0.6% 0.6% 0.5% 0.5% 0.5% 0.5%
UNQ XP/Level 160 160 160 160 160 160
UNQ Increment 1.2% 1.2% 1.1% 1.1% 1.1% 1.1%
  • XP/Level is the amount of XP required to level up the given stat (ie lower numbers are better). The cap is 200 stat levels.
  • Increment is the amount the base stat is increased by at each levelup. This then becomes the new base stat. This is excluding any modifiers from any source except parameter bonuses. How those come into play i haven't yet tested (but their presence is checked in this calculation so they modify the stats before anything else does in any case).

BR Difference ModifierEdit

BR Difference Stat XP
less than -64 0%
-64 - -14 10%
-12 - -13 20%
-10 - -11 30%
-8 - -9 40%
-6 - -7 50%
-4 - -5 60%
-3 70%
-2 80%
-1 90%
0-1 100%
2-3 105%
4-5 110%
6-7 115%
8-9 120%
10+ +5% / Difference
up to a maximum of 300%
at 45 difference
  • BR Difference has a drastic effect on stat development. The monsters have their own BRs, contrary to common belief, they don't scale to yours!
  • The chain modifiers are the same as for art experience, thus +100% at 400+ chains (likely actually 370).

XP GainsEdit

...work in progress, unfortunately i have no easy way to backtrack this yet...

  • Getting hit gives HP +1.
  • Using a lot of AP gives AP +1.
  • Using Resto Herb (or Item Arts in general, or healing in general) gives SPD +3 and UNQ +5.
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