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I just got done beating down the cyclops after the sixth base battle on the XBox360. Wiki said that he should have had about 189,000HP. But i did the math while battling him and found that he had about 250,000HP. I have a battle rank of 70, so i dont know how much difference that makes. But 61,000 damage difference seems like a bit of a stretch from the 10% variation that wiki said there could be.

Monster HP values - working theory Edit

Ok, I've looked at lots of numbers now, and have come to the conclusion that I need to look at a lot more. What I'm seeing is :

  • All monster HP values that scale follow the same shaped graph, like the ones I uploaded for a discussion on Zephyr135's talk page here. The slow slope up to ~BR 25 is always there, the slope is always steeper up to ~BR 65, and then it's flat.
  • The only monsters that don't scale are rares on the Xbox.
  • Rares on Xbox have the same HP as the same monster at BR 1 on PC.
  • We need to keep collecting data, as there is definitely no relationship between minimum and maximum monster HP.
  • There is no difference between Normal and Hard HP values on PC.

Zephyr, I still like the idea of a graph on each page so that a first-time Wiki user can see what to expect at a glance. However, I'm having difficulty seeing how we could do it, short of hand-making a graph each page. The way the numbers are looking at the moment suggests that we just need to put a minimum and maximum value in the infobox, get rid of the Xbox and PC values, and maybe make the link to this article a little more obvious. But that's the lazy way out, can you see a better alternative? Ferret37 00:43, January 28, 2011 (UTC)

Sorry, but I don't have any ideas myself at the moment. A visual representation is usually the best way to display information since putting a min/max value doesn't tell the whole story about how the Hp scales... I'll continue grabbing numbers when I have the time. Zephyr 01:31, January 29, 2011 (UTC)

Should be possible with the Google Chart API. See here for code to enable it (although not tested with the new skin) and here for an example chart. - Merthos 15:16, January 31, 2011 (UTC)

Some adjustments are needed on the code for the new skin: http://community.wikia.com/wiki/User:Merthos/global.js - Merthos 15:30, January 31, 2011 (UTC).

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