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started to work on individual page, which is better Scout or Runemaiden?

What else do you think should be included? Sarmu 06:04, 26 February 2009 (UTC)

I have no idea on the inclusion side of things, but I like the Scout page better. The only thing is that the table will need to be made a little smaller width wise to fit next to the infobox. Andrea 09:50, 26 February 2009 (UTC)

Ataraxian Class Effect - Duel Wield 2-hand (Sovani) + 5, Mystic Guard + 4, Commander

Deathknight Class Effect - Duel Wield Power Grip (Sovani) + 5, Weapon Arts + 4, Counter
Cleric Class Effect - Quad Wield + 5, Mystic Guard + 4, Defender
Ninja Class Effect - Duel Wield + 5, Safety, Rear Assault

Ordainer require all combat arts at highest rank with level 5.

Must hold a Katana in order to change into Ordainer class (unconfirmed).

Whoever made change to Ninja put 2 Safety in stead of Rear Assault


Can I change class from Legendary Guardian (Rank 5) to Scout (Rank 4) ? Stayaway 09:51, 5 July 2009 (UTC)

No. Drake178 10:18, 5 July 2009 (UTC)

Class Change Rules/Constraints Edit

Just added a lot of the underlying rules and constraints in changing classes. Everything I put down is consistent with my own game-play (on the PC) and with everything I've read about different classes on the message boards. Let me know if anything doesn't line up with what you've seen, especially the main rules like no switching out of CA+MA / IA+CA. --13.2.117.233 20:25, 10 June 2009 (UTC)

Well, David just changed class from Mysticknight (MA+CA) to Guardian (CA) so i'm afraid you're wrong. I'm not even using him i just put him in to learn Blackout... I'm on XBOX, he probably got his item use high while i was training potions with Rush, he has rank V of the first 5 Invocations skills, and rank V of the first 5 Herbs skills now, except he also has Frost Tincture III on top of that. Before i put him in the party he was Mysticknight, after one battle he upgraded to Legendary Mysticknight (which was fishy to begin with since his Int is only 52 although his Str is 56). After the next battle however he changed class to Lordly Guardian. I don't think there's any difference in how Rush's class is calculated from how the classes of other leaders' are, in which case some of what you wrote on the classes page will need to be removed. Drake178 08:26, 11 June 2009 (UTC)

Thanks. I just took down the parts about one-way change restrictions. Has anyone ever had a character switch out of the CA+IA tree? Many people on the boards seem to feel that they get stuck in the Scout class and can't seem to get out of it. --13.2.117.233 18:11, 11 June 2009 (UTC)

It is hard to get out Scout in XBOX version but not PC version. Scout can turn into Guardian, Gladiator or Ninja or Warlock. Ninja is possibly Rank 7 as I had 1 play through that I was unable to change from Ninja to Ordainer.

Class requirements Edit

Why does it say that for example Expert Mysticknight's requirement is "STR and INT 43" when I had David with it with STR 43 and INT 40, same for Cavalier and probably for all the "and" classes. Differences between PC and 360 versions again? Torgal got Cleric at STR 47 and INT 42, not sure how to write it down, though, since every other class gives STR and INT req the same number. Nwa 19:43, 12 April 2009 (UTC)


Stats is only part of the requiremnet, but the you also need the other part of the requirement for them to change classes Sarmu 04:41, 14 April 2009 (UTC)


The other part of the requirement is not the issue here, it's the "and" part between STR and INT that says you need to have those 2 stats at the same number to get that class, but that's incorrect. Nwa 11:13, 18 April 2009 (UTC)

If you playing on PC then I believe the stats required is changed, for the 360 version if it says STR and INT, then you need to have those stats. The stats detail is copied from the JP guide, so it's as accurate as you can get, and afaik it should be true for the 360 version. Sarmu

Nwa, this is a minimum requirement. You don't have to hit the number listed, you only need at least those. - Merthos 12:32, 18 April 2009 (UTC)

Right, so the PC version is once again different, that should probably be pointed out somewhere, no? Merthos, you're saying that STR and INT 43 is the minimum requirement for Expert Mysticknight? In that case how did I get that class with David who doesn't meet the minimum requirement of INT 43, the only way he'd get it is if the minimum requirement for the PC version is STR and INT 40, which may very well be the case. Nwa 16:23, 18 April 2009 (UTC)

This should be the case for 360, but in PC you might just need 40. I can't really give much comment on classes, because even in 360 version I haven't had much success with many of the classes but thats before this was available. Sarmu 16:30, 18 April 2009 (UTC)

My Pagus is Thaumaturge, so I guess some requirements for the PC version are not accurate (Pagus doesn't learn evocations). Fedejico 19:22, 18 May 2009 (UTC)

Corrections to the main article (PC) Edit

It is definitely possible to change from CA + MA into CA + IA tree. (Had David go from MysticKnight to Scout). Also the requirements for "MA > IA" , "MA = IA" , "MA < IA" seem to be as follows:

    If (Highest level MA skill) - (Highest level IA skill) >= 2 then
      MA > IA  Else If 
    (Highest level MA skill) - (Highest level IA skill) <= -2 then
        IA > MA
    Else  
        MA = IA

For example, If Rush has Restorative Herb 1, Spark 1, Mystic Missile 1 and Restore 3 he will turn into Cavalier once stat requirements are met. --Burglefloogah 08:04, 11 June 2009 (UTC)

I'm afraid that's not true either, i just had Sheryl change from Legendary Marksman to Legendary Scholar with Snare Shot III, Dispirit IV, and Hartshorn II (all of them are 5th arts, Evo, Hex, Lotions). It's based on actual usage not art levels. Based on your requirements she should have changed into a Druid if anything. Drake178 09:13, 11 June 2009 (UTC)

Heh i think both of us are right :) Arts leveling is most probably tied to number of uses (in game art use counter). Seems when NPC joins a party for a first time, his/her art counters arent initialized. This would explain why Sheryl went Scholar. Now, my suggestion is still viable for initial characters like Rush, Blocter or Torgal. (as well as NPC like Nora or Loki). I had Rush learn Restore 3 around BR 4. Then i disabled it totally and then at BR 13 out of the blue i became Cavalier. If i had been aware of that i would raise my Restorative Herb to 2 or 3 and this wouldn't have happened.--Burglefloogah 10:19, 11 June 2009 (UTC)

I think the counters of the NPCs are very much initialized, and they don't start with 0 in everything. Also i've been using Sheryl for quite some time, she didn't just change when i hired her, i learned all her Hexes and most of her Evocations in actual combat (she stayed Marskman all along), but then leveled all her Lotions with Rush only skill grind (unintentionally i might add) while i was researching combat art upgrading. And i also had a similar experience to you where i used an axe on Rush for a few BRs and then sometime long after that he changed to an Axman and then i couldn't get rid of that (even though i've been using katanas at that point for what seemed like forever). The problem i see with your MA/IA requirements is that it takes a different amount of uses of each to learn higher level skills (not to mention gaining skill ranks), and then there's Rush's mystic chance that tends to screw up counting for him. Hence, simply saying that the highest level art needs to be 2 levels higher than in the other category just doesn't cut it. Well at least for me :P Anyway, when i feel like it i'll do a class research too but right now i want to play some! Drake178 10:56, 11 June 2009 (UTC)
I just came across a large change for my Rush. Went from Legendary Scout (tier 4 item/combat) to Legendary Alchemist (tier 6 item). STR = 82, INT = 64 at time of change. Since alchemist requires Shard Usage high, I'm pretty sure it was using Shards that triggered the change of class. Rush is dual wield katana (main hand: nightbloom virtutis, offhand: parrying tataraichi + 2), all arts as follows.
  • Lotions: Antivenin II, Eye Cream V, Throat Salve II, Invigorating Cream, Hartshorn IV
  • Herbs: Restorative Herb V, Vivification Herb IV, Life Powder IV, Restoration Tincture, Vivification Tincture
  • Potions: Red Potion IV, Blue Potion, Yellow Potion
  • Shards: Gravity Tempest V, Earth Bind IV, Shockwave IV, Sunflare (only upto before Underwalt in this game, no other components available)
  • One-Handed Combat: Nimble Knee Splitter III, Nimble Cutting Lunge II
  • Power-Grip Combat: Nimble Smash II
  • Dual-Wield Combat: Nimble Devil's Due V, Nimble Bladedancer IV, Nimble Resonance Edge V, Acala's Wrath IV, Third Eye III
  • Hexes: Poison Gas V
  • Invocations: Spark III, Wind Shear V, Double Time II
  • Evocations: Mystic Missile V
  • Wards: Orphic Ward II, Protection III
  • Psionics: Bluff V, Confuse, Enrage II, Addle II, Maledict II
  • Remedies: Restore V, Refresh II, Rejuvenate, Revitalize III
  • Arcana: Fatal Eclipse I
  • STATS: STR 82, INT 64, SPD 45, Bravery 62, Battle Rank 66.
Mikeyakame 06:54, 12 June 2009 (UTC)

can someone explain to me what the minimum style and that stuff means? i currently have rush as a ninja, however he already has 110 STR and 91 INT, and i can't understand why he doens't move up in the class ranking

I can't explain it any better than i already have in the article Developing Arts. It's not something displayed in the game, the devs chose not to. In this specific case you need to use Dual Wield more and you need to use Katana more (both at the same time works best). You may also need to keep your Mystic Arts above your Item Arts, i'll look into that when i have some spare time. Drake178 07:32, 6 August 2009 (UTC)
thanks, i've been using dual katana since the visit at the catacombs (i just finished the darken forest arc) and only now was i able to become a ninja ;).
Hi, i need help turning my Rush into an Assassin(Xbox360)
He is currently a Legendary Guardian and has the following arts:

-Peerless Knee Splitter V -Peerless Cutting Lunge V -Mighty Blue Streak III -Mighty Double Slash III -Mighty Cross Slice III -Requiem

   Item Arts

-Restorative Herb V -Vivification Herb V -Restorative Tincture V -Vivification Tincture IV -Frost Tincture - and most of the lotion arts

Any ideas on what i need to level or can i not change at this point

Class change trigger? Edit

The article talks a lot about how a new class is chosen, but not about when a class change is considered. What are the circumstances under which a class change can happen? Do you need to be Legendary in your current class? Or can it happen at the end of any battle? Any ideas? My Caedmon just went from Legendary Marksman to Expert Bishop, and I'm wondering if I will need to get him up to Legendary Bishop before I can get him to Deathknight. Turning off all his mystic skills now... --Valyana 01:52, January 17, 2010 (UTC)

Classchange against the rules. Edit

Torgal just switched from freelancer to Marksman when his Intellect hit 35, which seems to contradict the "Intellect is significant" rule of mystic classchange? --Rayeneth 00:52, February 28, 2010 (UTC)

Not if he had only mystic skills significant. 5th check in the list. My Caedmon did the same thing.

I'm not really sure Bishop is a rank 4 class. I was trying to move Pagus from Bishop to Thaumaturge, and he just wouldn't go. Trainer showed skills as 8 invo, 8 remedies, 8 wards for quite a while and no change. Used the trainer to back him off to shaman, first fight he went to expert shaman second fight to thaumaturge. I think I used the trainer to give him some Wards exp, but I'm reasonably certain I used Wards normally a few times since then to force a skill level check which in turn should have immediately kicked me out of Bishop.


I can confirm that in my current game (PC normal) Pagus, who had been stuck to Bishop class for a very long time, was able to change from Legendary Bishop to Adept Thaumaturge by using Wards. I think he had to learn Cheer before changing class. On the other hand, I was unable to change Rush's class from Legendary Commander to Ninja, despite continuous usage of dual-wield Katana for almost 35 BRs. At BR 150, I finally gave up and turn him into Warlock since he needed to learn only Whiteout and Fatal Eclipse for the change to happen. The irony is that Wyngale, who was in Rush's union using Evocation spells, went from Legendary Cleric to Ninja at the same time Rush's class change happened. --94.65.33.160 07:49, May 12, 2010 (UTC)

At first glance, that would be caused by too high item skills. Drake178 13:52, May 12, 2010 (UTC)

No, no item skills at all, Drake. I had read the article and tried to stick to the book. Although Rush was constantly dual-wielding Katanas, it might be that his magic was far more oftenly used than his normal weapon attacks? Not sure really. I might need a fourth time to solve the case. --94.65.38.239 16:19, May 17, 2010 (UTC)

Guardian/Gladiator XBOX reqs Edit

Moved from the article: note: xbox tested, one became guardian with only 8 power grip and 6 potions(no herbs and no lotions on this character), therefore potions qualify for the class guardian => this means this class could be obtained by having two significant skill group combat & item support(herb/lotion/potion at least one)

Both the Guardian and Gladiator classes have been revamped for the PC version hence why we don't know the exact reqs for them on the XBOX (can't/don't want to disassemble the XBOX code). We do know the reqs are much easier on the XBOX, pretty much every physical fighter with item or mystic skills can end up as one or the other. Drake178 09:42, April 6, 2010 (UTC)
It seems that the Guardian class just requires Items>Mystic and combat significance without regards to wield style and the Gladiator has Mystic>Items. At least, that's what the JP guide implies, along with several other JP wikis. Of course, they could be completely wrong and there are other, more specific details that we don't know about. Zephyr135 04:34, April 8, 2010 (UTC)
No, that makes perfect sense, and is why i originally indicated the Gladiator reqs as PC only, i just wasn't sure about the Guardian. Now i am, thank you! Drake178 18:26, April 8, 2010 (UTC)

skills not used? Edit

What is the other class that has ambush? Does any general have fatal blow

Noone has Fatal Blow (would be quite overpowering if they did). The 2 classes with Ambush are Assassin and Ninja, although the latter is PC only. Drake178 18:24, May 19, 2010 (UTC)

Claification: Skill Group Significance Edit

I'm just curious if anyone can clarify this line for me.

"A skill group is considered significant if the sum of its skills is higher than the average of the skill sums (ignoring the wield style group)"


It seems to me there are so many ways to misinterpret this. My problem is with the second half, "higher than the average of the skill sums".

Higher than the average of the skill sums of...what exactly? Of Skills within the same "group"? Or of ALL skills across the board?

What is a skill group? Are we talking group as in Mystic Arts vs Combat Arts? Or more narrower as in, skill TYPES(Invocations, Evocations, Remedies, etc.). Or do we mean skill groups as in Low Mystic, High Mystic, Weapon Types, Wield Styles (as enumerated under Developing Arts)?

What do we mean by "sum of its skills" anyways? Are we summing by the number of skills within a group? (Wind Shear I, Spark V, Caustic Blast I gets a sum of 3) Or are we summing by the level of each skill? (instead the previous example gets a sum of 7). Something tells me to lean towards the latter but I can't be sure.

Surely theres a clearer way to say this. If I'm missing some piece that makes the above quoted line clearer, please correct me because I've searched all over and still can't quite grasp it. A few friends of mine are also avid LR players and they can't seem to understand this either.

Perhaps adding a simple example of how a skill group is calculated to be "significant" would help alleviate the problem?


--Azurewind 02:20, July 19, 2010 (UTC) Azurewind

I agree, this is very confusing wording: "A skill group is considered significant if the sum of its skills is higher than the average of the skill sums (ignoring the wield style group)" Koroem 08:06, July 24, 2011 (UTC)

Part of the reason why it's confusing is because a lot of people don't differentiate between "Skill" and "Art." They're different terms. When talking about Skill, it means things like Katana (Weapon Type), Psionics (Mystics) and Shards (Items). When talking about Arts, it means the likes of Poison Gas, Gravity Tempest and Devil's Due. The Skill groups are Weapons, Mystics and Items. So when calculating significance, it's taking a look at the 6 Skills within the group and summing them up. From one of my notes while I was playing around with class changes:
  • Weapons: Katana 4, all else 0. Total: 4
  • Mystics: Invo 1, Evo 1, Hex 1, Psi 3, Rem 4, Wards 2. Total 12
  • Items: Herbs 1, Potions 1, Lotions 5, Explosives 1, Shards 1, Traps 1. Total: 10
  • Average: 8.666.... -> Mystics and Items are significant, Mystics>Items. If INT is greater/in Mystic class, go Scholar. If STR is greater/in Combat class, go Samurai.
That's what they mean by summing the Skills within a Skill group. Of course, the hard part is determining the Skill's level, which you can get a decent guess by looking at the newest art you've sparked. But after a certain point... Zephyr 15:38, July 24, 2011 (UTC)


I propose rewording the Changing Classes section to the following and moving the 'Upgrade Levels' sub-heading to below the 'Individual Class' sub-heading:

== Changing Classes ==
The choice of available classes depends on a character's skills, and to a lesser degree, stats. Since skill information is not directly viewable in the game, it can be useful to know how exactly these numbers work. For more information see Developing Arts. To trigger a class change, a character must go through 2 checks. The first check determines which Class Type a character qualifies for and the second check determines the Individual Class applicable to the character.
Significant, Highest:
  • A stat (STR, INT) is considered significant if it's at least 12% greater than the other one.
  • A skill group (Weapon Type, Mystic, Item) is considered significant if the sum of its skills is higher than the average of the skill sums.
  • An individual skill (i.e. Hexes, Traps, Katana) is considered significant if it's higher than the average of the skills in its group.
  • An individual skill is considered highest in its group if it's at least as high as the highest one.
===First Check: Class Types===
===Second Check: Individual Class===

Nomnomnomom (talk) 03:11, January 26, 2014 (UTC)

Unique Leader Class List (PC) Edit

I am sorry this is so long I could not figure out how to put this in a scrolling list. Feel free to do so.

I found it useful to compile a list of the available classes for the unique leaders to help me plan their development. I used the information available in this wiki to compile it so anything wrong here could cause problems. I may have also made mistakes when making this list but I think it should be correct. Please add if not.

For the Bishop, Sage, and Thaumaturge classes the wording was confusing but I think one of the requirements is that a character must have 2 mystic art groups for Bishop and three for the other two. The phrase "mystic skill" is used on the class page and I think it is talking about Mystic Arts. If not, then those classes are screwed up.

Some of the characters have a lot of tier 2 and 3 classes which they technically can meet the requirements for but I am unsure if they can meet them without getting another class first. However, given things like new game +, low br games, disabled arts, mystic seal and the like I could not say for 100% sure that you could not get that class if you were so inclined.

The List


I hope this helps someone. 72.205.6.242 01:13, July 27, 2010 (UTC)


Thanks a lot for the list! I am currently on my 4th playing and your list confirms my assumption that David couldn't progress to anything but Assassin or Alchemist. All the previous times he was stucked to Legendary MysticKnight forever. Not that it was his fault. :) --DarkKanda 05:55, January 5, 2011 (UTC)

Putting the above list into a spoiler box. Don't want to delete it. Sorry if some of the class names are directly from the JP version, but I prefer using them. The list above is slightly outdated, and I've had my version sitting in a .txt file for a while now. Might as well publish here, and it has been on my blog for at least a year, constantly undergoing revisions. I should have a X360 version up sooner or later. But certain mechanics are beckoning to be resolved, which are incidentally linked to Classes anyways. Zephyr 20:08, June 29, 2011 (UTC)

Unit Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
Rush Swashbuckler
Samurai
Axemaster
Bludgeoner
Runemaiden
Lancer
Assault
Snipe
Specialist
Healer
Fencer
Warrior
Wizard
Scholar
Bishop
Bard
Mysticknight
Cavalier
Druid
Guardian
Thaumaturge
Sage
Thief
Scout
Hunter
Wanderer
Paladin
Gladiator
Commander
Alchemist
Ordainer
Warlock
Ninja
David - Mysticknight Guardian
Scout
Alchemist
Assassin
-
Emma Swashbuckler
Assault
Healer
Fencer
Warrior
Scholar
Bishop
Bard
Cavalier
Mysticknight
- Assassin -
Blocter Axemaster
Specialist
Warrior
Scholar
Druid
Guardian
Scout
Wanderer
- -
Pagus Assault
Healer
Scholar
Bishop
Cavalier
Mysticknight
Guardian
Thaumaturge
Scout
Commander -
Torgal Swashbuckler
Snipe
Scholar
Wizard
Bard
Mysticknight
Saint
Paladin
Deathknight -
Baulson Lancer
Healer
Scholar
Bard
Cavalier
Guardian
Scout
- -
Loki Bludgeoner
Assault
Specialist
Scholar
Mysticknight
Druid
Guardian
Scout
- -
Violet Runemaiden
Specialist
Healer
Scholar
Bishop
Cavalier
Druid
Thief - -
Gabriel Swashbuckler
Assault
Scholar
Bard
Mysticknight
Guardian
Scout
Hunter
Assassin -
Nora Bludgeoner
Assault
Specialist
Scholar
Mysticknight
Druid
Guardian
Hunter
- -
Sibal - - Guardian - -
Maddox Assault Scholar
Bishop
Mysticknight
Druid
Guardian
Scout
Thaumaturge
Sage
- -
Leshau Snipe Scholar
Wizard
Bard
Mystknight
Druid
Thaumaturge
Sage
Paladin
- -
Rhagoh Healer Scholar
Bishop
Cavalier
Druid
Guardian
Hunter
- -
Emmy Cavalier Wanderer Assassin Ninja
Darien - - Scout - -
Glenys Samurai
Healer
Scholar
Bishop
Cavalier
Mysticknight
Guardian
Scout
- -
Roberto - Bard
Scholar
Mysticknight
Thief - -
Paris - - Paladin Commander -
Allan - - - Deathknight -
Kate - Druid Thief - -
Sheryl Snipe Scholar Guardian
Hunter
- -
Zolean Specialist Scholar Sage
Thaumaturge
Wanderer
- -
Caedmon Lancer
Snipe
Healer
Scholar
Bishop
Bard
Mysticknight
Cavalier
Scout
Wanderer
Ataraxian -
Irina - Scholar Guardian
Wanderer
Hunter
Paladin
Alchemist -
Yuniver - Wizard Sage
Thaumaturge
Paladin
- -
Haruko Healer Bishop
Scholar
Cavalier
Mysticknight
Guardian
Hunter
- -
Ghor Axemaster Bard Paladin - -
Khrynia - - Thief Alchemist
Wyngale - - Saint Commander
Alchemist
Deathknight
Warlock
Ninja
Leucetius - - Sage Deathknight Warlock
Snievan - - - Ataraxian -
Zuido - Bard - Alchemist -
Ludope - - Thaumaturge - -
Hannah - Cavalier Thief Alchemist -
Milton - - - Gladiator -
Hinnah - - - Alchemist -
Young - - Guardian - -

What is a "Skill" ? Edit

I do not understand what means "x skills of level y+".

For exemple, to become a Sage a character must have 3 mystics skills of level 7+, and the the Highest Mystic should be Hexes.

Is "Hexes" a skill itself or a group of skills (Poison Gas, etc.) ? Srzzghlll 08:42, June 3, 2011 (UTC)

Ah. Must have missed this while slaughtering rares left and right... The first one is right. Hexes = Skill. A Skill encompasses a group of arts. Poison Gas and the like are "arts". This is important when you're using Growth Boost equips too. Equipping something that has Mystic Skill +1 means that you'll level the Skill faster (sparking the next new art), while the EXP gained for the art remains the same. Likewise, Mystic Arts +1 will level up arts faster (Posion Gas I -> Poison Gas II) while the Skill EXP gained remains the same. Clear enough? Zephyr 20:16, June 29, 2011 (UTC)

Paladin -> Ninja Edit

Rush made jump from Legendary Paladin to Ninja

You can go from any lower Ranked class to a higher one by meeting the requirements. It doesn't matter from what Rank you start at. Zephyr 19:17, August 17, 2011 (UTC)
Made a minor change in the Overview to reflect this. Didn't realize this until after slightly gimping Emmy trying to get her to Ninja via Assassin via Wanderer. Of course, if I'd actually read to the bottom of this page a week ago, I'd have known better :) Great work on this WIKI!

Significant skills determination Edit

Could anyone explain how does this "An individual skill is considered significant if it's higher than the average of the skills in its group" work?

Should I take levels of all skills in a group, including skills my character does not possess? For example, if my character have level 8 Remedies, level 6 Hexes and level 3 Wards only, what skills are considered significant? If I ignore all zero-level skills, the average skill level in Mystic group will be (8+6+3)/3=5.(6), so Remedies and Hexes, but not Wards, will be significant. Otherwise the average skill level in the group will be (8+6+3+0+0+0)/6=2.8(3), so every possessed skill will be significant.

I tried to check this myself with Khrynia having Int 65 and staying Legendary Thief yet, although her stats and skills were high enough (if the second calculating method is right) to have the class change to Alchemist. But there was a chance that her Item>Mystic requirement had ruined as I had been using her Mystic arts for Arcana, ignoring her Item arts, so I'm not sure now.

I'll be very grateful if anyone helps to solve this puzzle.

You only take into account what they have. If you're wondering about the Item/Mystic part, you're comparing the sums of the two categories. If the Item sum is greater than the Mystic sum by at least 10%, then you should be able to change into an Alchemist if Shards is a significant Skill (though that shouldn't matter too much, as Items just needs to be a significant Category). She starts with Invo 6, Evo 8, Explosives 12 and Shards 8, giving her a hefty Items 20 vs. her Mystics 14. Also had Katana 16 if you were wondering, meaning that she had Items significance. If you've been using her for Arcana very frequently, then there's a pretty good chance that you may have gotten her enough EXP to tip over to Mystic>Item. It's even worse if you've let her take the Blood Chalice, as that levels her Mystic Skills at x2 the rate. And don't forget to sign, even if you're an unregistered user. Zephyr 14:01, October 11, 2011 (UTC)

Thank you. Err, I've hoped taking all of them into account was right. Now I have to realize whether the only skill in a group (for example, Baulson can have only Remedies in his Mystic group) can be significant, as its level always equals to the average one. According to the article it can't be, because its level is not higher than the average one, it is equal. Or such equality can be enough for a skill to be significant, can't it? My Baulson is Legendary Cavalier, so his Remedies is probably significant.

Khrynia's class was not important. I tried to check whether Shards was her significant skill. According to your answer it was not, since I hadn't used any of her Item Arts. ((8+12)/2=10, 8<10) So she was not able to change her class anyway.

I didn't sign because I hadn't read that note. I'm sorry. --Individualist 12:25, October 12, 2011 (UTC)

If it's the only Mystic Skill they have, then it's significant/highest no matter how you look at it since there are no other Skills to compare it to. If the unit doesn't have a specific Skill, then it would be represent as a "-1" (FF) in the game's data as there's no "Level 0". That's why it's not counted. Zephyr 16:06, October 12, 2011 (UTC)

There's no "level 0"... Oh, it was so silly of me to suppose there was without any proof. Now I see, thank you. Individualist 08:18, October 13, 2011 (UTC)

Class Check: Legendary Swashbucker to Ninja Edit

Hello, it's quite some time that I played The Last Remnant and I suddenly get my urged this time to make Rush a Ninja after being a Legendary Swashbuckler for so long. Though there are other High Tier class available, we're on Ninja for Rush generally, not only for his Ambush/No InstaKill Skills, but also, it suits what he is made of, an all out offense (High STR/INT), can learn everything, wield everything, deals tons of damage. Anyway, here's my current stats:

Rush HP: 1872 AP: +13/103 BR: 37 Class: Legendary Swashbuckler

Strength: 94 Intellect: 88 Speed: 33 Bravery: 55

Dual Wield: Peerless Devil's Due V Mighty Blade Dancer V Swift Resonance Edge V Peerless Acala's Wrath V Peerless Third Eye V Mighty Spring Squall II Peerless Triple Axel V Topspin

Invocations: Spark V Wind Shear Double Time

Evocations: Mystic Missile III Flash Arrow II Eclipse

Remedies: Restore V Refresh Rejuvenate

Herbs: Restorative Herb V Vivification Herb IV Life Powder Restorative Tincture

Lotions: Antivenin

(from Trainer) Skill Levels

Sword 4 Katana 19 Axe 21

One-Handed 1 Dual Wield 32

Invocations 4 Evocations 5 Remedies 8

Herbs 7 Lotions 2

I think I reached almost every requirement Ninja has to the best that I know, that's why I would like to ask if I'm just too excited to change class eventually. I trained during my comeback playing this game for that Katana Skill to level. Below are how I comprehend upon reading this wiki, along with the other information floating around the net in becoming a Ninja.

1. Str or Int 59: Yes, I have 94/88 respectively, I just don't know if STR/INT significance still applies in getting Ninja.

2. Dual Wield Level 22: Yes, I am level 32 based on trainer, and I think it would be obvious from my learned Combat Arts on Dual Wield.

3. Katana Skill Level 19: Yes, I am level 19, just after grinding, and upon reaching Spring Squall, it proves that my Katana is level 16+.

4. Mystic Arts > Item Arts Significance: I think Yes? It is 17 vs. 9 in favor of Mystic Arts when the sum of level are computed (based on trainer). I already read something like sum of skill levels divide by 2 vs. Mystic Arts/Item Arts Level. Given: Sum of Mystic Arts Level: 17 Sum of Item Arts Level: 9

17+9=26, 26/2 = 13 - average of MA+IA levels

Mystic Arts Lv. 17 > 13 Item Arts Lv. 9 < 13 (Skill levels are based on trainer)

After reading my self analysis on this, I just want to know if I'm missing something? or am I already in a right track on becoming a Ninja few battles away?

Thanks in advanced.

--Artheus21 21:42, December 10, 2011 (UTC)Artheus

Your WT levels are too high. You have Weapons 44, Mystics 17 and Items 9, assuming that you don't have the following: Psionics, Wards, Hexes, Shards, Traps, Explosives and Potions. If you do, they still count towards to total as Lv.1 Skills. You only have Weapon Type significance since the average of all 3 Categories is 23.33.... I believe you missed reading how the class changes are determined. Ninja is a Mys+Com class, so you need 2 significant Skill Groups, which would likely be Weapons and Mystics. You don't even have that. You will need to spam Mystics a fair amount before you even qualify. Need to get your Mystics sum to about 26~27 without raising the other 2. Zephyr 21:52, December 10, 2011 (UTC)

Class help Edit

Anyone can help me here ? trying to make a ninja rush from master cavalier but don't know how long

Dual wield : Swift (Devil due 5 , Blade dancer 4 , resonance edge 4 , third eye 4 , acala's wrath 4 spring squall 3 )

invocation = spark 5 , wind shear 5 , double time

evocation = mystic missile 1

remedies = restore 5 , rejuvenate , refresh , revitilize

herbs = restorative herb lvl 1

lotion = red potion lvl 1

thats all for skills

status : str 79 , int 64 , speed 32 , bravery 45

anyone can help me ?? need help ;(

editted a lil cause of new stats and skills


sorry if wrong format 118.100.77.31 16:36, March 5, 2012 (UTC)

Hard to say what's actually wrong here since you didn't post his full arts list. Items also matter to determine which Categories are significant, along with the Mys/Item balance. Rush should be a Legendary Cavalier by that point, so my guess is that something else might be blocking the change (though that shouldn't be the case since you can progress with high Items as well). From a quick glance, it's possible that you haven't met the minimum Ninja requirements. It's hard to say just from what's provided here since the last indicator was sparking Spring Squall (WS20 + WT16). Without Items listed, I can't say if you have Mys>Items either. I would say to keep grinding out your CAs and increase MA usage by a fair amount. I doubt that you have Mys+WT significance at this point. Zephyr 18:32, March 5, 2012 (UTC)
Based on new info... His Katana levels are likely too high. You need to bring up mystics. Katana levels are at least 21 (probably closer to about 30), Mystics at ~13 and Items at 2. Zephyr 15:47, March 7, 2012 (UTC)

Stuck Class Edit

Right, need a bit of help. Rush has been stuck as a vanilla warrior for ages. I'm trying to get him to become a gladiator.

My rush has is definitely Mystic > Item, and definitely has significant Wards, or at least I think so (wards levels, 5, 5, 4, 5, 5) (invoc 5, 5, 5, 0, 4 - no caustic blast).

Power Grip is way over 16. STR 118, INT 93.

Am I essentially up a creek without a paddle as I need to get Item back in balance with MYS, to get 3 upgrades for warrior class so I can class change? That's the only thing I can think of that may be preventing me changing.

If anyone can help or even confirm what I think then that would be very much appreciated.

Egitto2000 (talk) 20:51, August 24, 2012 (UTC)

Yep, you need to bring up Items (shouldn't be too hard, just spam Herbs/Lotions/Potions) although you might want to also check with your OH levels too since they need to be accounted for. If Rush's OH levels are high enough before you bring back the Item/Mys balance, he'll probably just jump to a Warrior tier that's eligible for a class change. Then it's getting Mys>Item while maintaining Wards > other Mystic skills for Gladiator. Zephyr (talk) 21:21, August 24, 2012 (UTC)

Zephyr - Thanks very much. Thought it was this, was considering OH as well after I wrote this. Cheers Man.

One other thing, is Wards > other MYS done on EXP or levels of the arts themselves. Ie. to get Sig Wards back while getting MYS>Item, would it be possible to just spam wards even though they are nearly all level 5?

Egitto2000 (talk)

It's based on the Skill levels. Art levels don't matter since there's always that small that an art was chosen for an upgrade without having met its EXP requirement (this really only applies to MAs because of the Mystic Chance system). You don't really need to spam Wards anymore, and it might actually be better to use a different and lower level Mystic Skill since it's total levels that matters. Using Wards only slows down the process to regain Mys>Item. And the answer is "yes" to the last question. Even if you hit Lv.5 for all arts, you still have a ways to go for Lv.32 in Wards. Zephyr (talk) 22:01, August 24, 2012 (UTC)

Hi, I don't know if anyone is playing this game anymore, but i am :) I am trying to get Rush to Commander but he is stuck at Expert Sage for a long time. I have Permafrost, Snare shot, Dispirit, Revitalize, Maledict, and Band of Champions as the highest art for all mystics arts, and for all arts in wards i have level V. Item art I have Frost Tincture, Shield Potion, Hartshorn, Acid Bomb and land mine as highest skill. Double slash will be my highest combat art to according to my calculation: Mystic (8+8+8+6+6+>12)= > 48, I would say maybe even >52 Item (12+8+8+8+3)= 39, so 40 give or take and weapon is just <8, since no weapon art was learnt so average is 100/3 = 33.33 so Mystic is significant, with Wards way over the others Rush has 45 strength and 58 intelligence. What am I doing wrong? Why can't I get commander?

Forgot to sign my last post, just call me 18.138.5.153 05:30, October 6, 2012 (UTC)Zejinx

Because Rush doesn't qualify for anything higher than Expert Sage. The fact that Rush is an Expert Sage means that all Mystic skills are at minimum Lv8 (even if arts stop upgrading due to the Mystic Chance system, that doesn't mean that the skills don't continue accruing EXP). The other problem now is that Wards > Hexes. Sage won't upgrade unless Hexes is one of the highest leveled Mystic skills. Because Sage is a Rank 5 class, Rush would need to qualify for at least Master Sage before he's eligible for changing into a Commander. In other words, you starting training Wards too early too fast without also training other skills to meet upgrade requirements. If you read the main Classes page, it will state that the first few tiers are upgrade only. Zephyr (talk) 07:29, October 6, 2012 (UTC)

I followed your advise and reloaded Rush when he only had Cheer as highest Ward, then pushed him into Master Sage, then BAM I got commander! Thank you Zephyr! 18.138.6.69 18:36, October 6, 2012 (UTC)Zejinx

I now have another problem, violet stuck at adept freelancer and not going to cavalier. I keep spamming her restore and she is just not learning revitalize. Her restore is already V, this just doesn't make sense. She had dragon crush tho so maybe that has something to do with that> 18.138.6.69 Zejinx

Huh, that's interesting. If you overshot her Remedies level, it's possible that she has only Mystic significance and not enough INT to change to Healer, so she's "stuck" in Freelancer until she qualifies for something else. Having Dragon Crush doesn't mean much other than having TH14. Says absolutely nothing about her Staff levels. If she has Crush, then she would have Staff and likely WT+Mystic significance. If Emmy can get to Cavalier with STR significance, then so can everyone else with Rem. You'll probably have to work on her Staff levels. As for getting Revitalize, I'm pretty sure that you can just keep spamming Restore (although don't do that right now if you're trying for Cavalier). Zephyr (talk) 07:20, October 7, 2012 (UTC)

So in order to achieve cavalier for Violet, it is safe to get Crush for two-handed staff and revitalize for remedies and nothing else? so 7+6=13/2=6.5, then get remedies up a little bit up to achieve both significant? 18.138.7.112Zejinx

Pretty much, although I would divide by 3 since there are 3 categories to make note of (you missed Items, even if she doesn't have any levels in it), so it would be (8+6+0)/3 = 14/3 = 4.666... Emmy is pretty much ready for Cavalier as soon as she gains 1 point in STR (it'll take another battle after hitting STR41 since she'll go Legendary Ranger first before Cavalier) since she has Swords 7 and Rem 6 at base. Violet probably just needs some CA training at this point. Zephyr (talk)
Zejinx, The reason you don't have revitalize is quite probably because you haven't leveled refresh and rejuvenate at all, you'd need refresh/rejuvenate at II or III in order to spark revitalize. it's no use if you continue to spam solely restore and ignore the other arts like this.--Punkaiser (talk) 08:13, October 8, 2012 (UTC)
Just one of them to II is fine (just tested, and I haven't played in a few months). Continuing to use Rem without sparking Revitalize is fine if all you're trying to do is change classes. Just having the arts there helps with getting an idea of where your skill levels are. Zephyr (talk) 13:49, October 8, 2012 (UTC)

Improving Article Clarity Edit

When I first visited this page a couple years back, I remember having to read it over almost a dozen times before I got a handle of how class changing works, and even then I still made many mistakes with training. There are several concepts that must be communicated to new visitors:

  • Class Rank: Currently explained in the overview section.
  • Class Upgrade Level: Information on upgrade levels is spread out in the overview section and its eponymous section. This should probably be gathered in one place, and I think the language can be shortened significantly if a small table or list of rank indicators (i.e. expert, adept etc.) is displayed here.
  • Skills, Skill Groups, and Arts: Another thing that frequently confuses new players is the precise definition of skills, skill groups, arts, and their respective levels. A few lines of text with proper links should be able to clear this up, perhaps adopting a convention of using plural nouns to refer to skill groups (e.g. Mystics). Maybe this can be combined with the next item in a new section on definitions.
  • Stat/Skill Significance: Has its own subsection, though the wording could be improved.
  • Mystic/Item Balance: Might deserve its own subsection, or just combine with stat/skill significance since class type selection requires knowledge of how to qualify for a class.
  • Upgrade Level Restriction to Class Changes: Maybe merge into section below.
  • Class Type Selection: There has to be a better way to present this information, even if it's just simplifying it to a checklist such as...
  1. Select Combat type if character qualifies for a Combat class and STR is significant stat.
  2. Select Mystic type if character qualifies for a Mystic class and INT is significant stat.
  3. Select Combat type if character qualifies for a Combat class and Weapons is only significant skill group.
  4. Select Item type if character qualifies for an Item class and Items is a significant sill group.
  5. Select Mystic type if character qualifies for a Mystic class and Mystics is only significant skill group.
  6. Select Mystic+Combat type if character qualifies for a Mystic+Combat class and there are two significant skill groups of which one is Mystics.
  7. Select Item+Combat type if character qualifies for Item+Combat class and Items is a significant skill group.
  8. Select same type as current one if character qualifies for any class of the same type.
  • Example: It might be a good idea to show an example of class changing, perhaps in a collapsible section.
  • Class Selection Under Type: Here a bug about the list of possible classes is described, but it is still very confusing due to the phrase removing all but the last class from it. Does this simply mean that upgrades of the current class will always be picked if the character is eligible for it?
  • Class Table: Looks very good right now, although I've read that Scouts actually get a debuff duration bonus instead of buff duration.

This is one of the most visited pages on the wiki, and it may contain information obtained through direct examination of the exe file in memory which I have not done myself, so I'd like to make sure that any rewrite to improve clarity will not impact accuracy. Vyx (talk) 22:29, December 30, 2012 (UTC)

I think the "Upgrade Levels" could probably be explained like this:
Prefix Rank Up?
Rank 1-3
Rank Up?
Rank 4-6
None x x
Expert x x
Adept o x
Master o o
Lordly o o
Legendary o o
The removing all but the last class from it bit is kinda like a stack. The game is building a list so whatever it comes across will go into the stack first. Since the last check is looking at classes of the same type, which is usually an upgrade of the current class, that class is chosen since it's the last to go in the stack. First in, last out. Although in this case it's just overwriting whatever was supposed to be there.
The Skill-Art-Category thing is pretty messed up since most players use "skill" and "art" interchangeably. They're not the same in this game, and they usually don't understand that until they're told the difference (which is helpful knowing when you're using [Growth Boost] equips). Giving an example here should clear up some confusion... like I've been doing on GFAQs for who knows how long...
Scout gets [Buff Duration]. Whoever thought they had [Debuff Duration] may have had another unit with that effect (Bard, Sage, etc.), a piece of equipment, formation, or was hit with an ailment that doesn't last very long (Poison).
Is it really that hard to read...? I only had to read it a few times to get it. It's probably not the most user-friendly wording though. Must be all those papers I've had to read... Zephyr (talk) 02:35, January 2, 2013 (UTC)
The wording of removing all but the last class from it does imply a stack, but there was no explicit description of how the stack was built, hence the confusion. As for the Scout's class bonus, I read it from a conversation between Drake178 and Mikeyakame here which I bumped into while looking for NPCs/items with debuff duration. That no update to the class description occurred afterwards could indicate one of your explanations was correct though, so I'll probably have to test this out myself. Vyx (talk) 20:10, January 2, 2013 (UTC)
I just dug up the old RemnantTrainer I had and tried to test out the debuff duration ability. My first attempt involved turning Rush into a Legendary Scout with 9,999 HP and running him up to solo a Spiritlord with Curse. He was promptly KO'd on the first turn, after resisting the curse, by a 500 damage attack. To compensate for the ineffective HP adjustment and Curse resistance, I filled out his union with a complement of plain Fighters and tried it again. The Curse stuck around this time for its 3 turn duration, which seemed to disprove the Scout having a debuff duration bonus. Just to make sure I had a control group though, I reloaded and turned Rush into a Legendary Wanderer then went in for a rematch. The Curse still stuck around for 3 turns. That means either the Wanderer's class bonus is wrong, or my trainer just doesn't work. Vyx (talk) 21:36, January 2, 2013 (UTC)
You using Necifer's? Actually, it doesn't matter since TLR_EE behaves the same way. You have to trigger the class change for it to take effect (change to Lordly Wanderer, change skill level if necessary, enter and win battle, check if change to Legendary). Changing the unit's class only changes the displayed string for the time being. Zephyr (talk) 01:28, January 3, 2013 (UTC)
I have no idea who wrote the trainer I used. The trainer's readme file contains a long list of credits, but does not actually identify its author. I certainly did not use a battle to cement the class change either; I will remember to do that if I run across another Spiritlord spawn. Vyx (talk) 05:45, January 5, 2013 (UTC)

Here is an alternative presentation of the class type selection process with tables:

Priority Class Type
Selected
Significant Stat
Required
Significant Skill Group
Required
1 Combat STR
2 Mystic INT
3 Combat Weapons only
4 Item Items
5 Mystic Mystics only
6 Mystic+Combat Mystics and Weapons
or
Mystics and Items
7 Item+Combat Items
8 Current Type

The priority column could even be omitted if the accompanying text explained that the entries are in descending order of priority (to avoid the numbers counting up instead). Vyx (talk) 23:29, December 30, 2012 (UTC)

I've been thinking about a rewrite for a while since it does need some examples to illustrate some of the "trickier" class changes. I'll probably get started on it in a few days after I dig up some notes and plan out how to format it (on a bit of a break). Need to take into account some of the X360 quirks too since there are X360 players still hanging around (although I feel like I'm one of the only ones still active...). Can't have the wiki cater to just the PC players, even though the info is more readily available and easier to test. Zephyr (talk) 02:35, January 2, 2013 (UTC)


Listing possible classes for Unique Leaders Edit

Is it possible to list all available classes for each Unique Leader, along with the minimum battle rank required for each class (corresponding to the battle rank at which a skill, which is necessary to meet skill significance or mystic/item balance of that class, is required)? It should also take into account remnant weapon requests that change the wield style and / or the weapon type of the leader. I understand that Weapon Style Modifiers are irrelevant in this case, which also makes Equipment Focus irrelevant.

I represented all of Emmy's available classes in the following table (sorry for the colors!)
Emmy starts with the Ranger class. The first column represents all the classes that Emmy can change to from Ranger, and for each of these classes, all the possible class changes can be found in the rows immediately below it. In order to keep the table as small as possible, class changes for each class are indicated only once, while some classes can be reached through a multitude of paths. Finally, some classes with the same class change possibilities were put together.

First Class Change Second Class Change Third Class Change Fourth Class Change Fifth Class Change Requirements
Specialist or Healer - - - - Specialist: BR45 (Significant Mystic: Hexes)
INT35
Healer : No Minimum BR
Significant Mystic: Remedies
INT35
- Bishop or Scholar - - - Bishop : BR45 (Hexes & Remedies > 7)
Highest Mystic: Remedies
INT41
Scholar : No Minimum BR
(MYS / Item Balance)
INT41
- - Ninja - - Ninja  : No Minimum BR
Nightbloom & Customizations
MYS > Item
Dual Wield > 22
Katana > 19
STR59 or INT59
No more Class changes
- - Wanderer - - Wanderer  : No Minimum BR
Item > MYS
Significant Item: Traps
STR47 or INT47
- - - Assassin - Assassin  : No Minimum BR
Item > MYS
One-Handed > 15
Sword > 13
STR53 or INT53
- - - - Ninja Ninja  : No Minimum BR
Nightbloom & Customizations
MYS > Item
Dual Wield > 22
Katana > 19
STR59 or INT59
No more Class changes
- - - Ninja - Ninja  : No Minimum BR
Nightbloom & Customizations
MYS > Item
Dual Wield > 22
Katana > 19
STR59 or INT59
No more Class changes
- - Assassin - - Assassin  : No Minimum BR
Item > MYS
One-Handed > 15
Sword > 13
STR53 or INT53
- Druid or Cavalier - - - Druid : BR45 (Significant Mystic: Hexes)
MYS > Item
STR41 or INT41
Cavalier  : No Minimum BR
Significant Mystic: Remedies
MYS > Item
STR41 or INT41
- - Ninja - - Ninja  : No Minimum BR
Nightbloom & Customizations
MYS > Item
Dual Wield > 22
Katana > 19
STR59 or INT59
No more Class changes
- - Wanderer - - Wanderer  : No Minimum BR
Item > MYS
Significant Item: Traps
STR47 or INT47
- Wanderer - - - Wanderer  : No Minimum BR
Item > MYS
Significant Item: Traps
STR47 or INT47
Druid or Cavalier - - - - Druid : BR45 (Hexes Significant Mystic)
MYS > Item
STR41 or INT41
Cavalier  : No Minimum BR
Significant Mystic: Remedies
MYS > Item
STR41 or INT41
Ninja - - - - Ninja  : No Minimum BR
Nightbloom & Customizations
MYS > Item
Dual Wield > 22
Katana > 19
STR59 or INT59
No more Class changes
Wanderer - - - - Wanderer  : No Minimum BR
Item > MYS
Significant Item: Traps
STR47 or INT47
Swashbuckler or Samurai - - - - Swashbuckler  : No Minimum BR
Item / Mystic Balance
Highest Weapon Type : Sword
STR35
Samurai : No Minimum BR
Nightbloom & Customizations
Item / Mystic Balance
Highest Weapon Type : Katana
STR35
- Bishop or Scholar - - - Bishop : BR45 (Hexes & Remedies > 7)
Highest Mystic: Remedies
INT41
Scholar : No Minimum BR
(MYS / Item Balance)
INT41
- Warrior or Fencer - - - Warrior : No Minimum BR
Item / Mystic Balance
One-Handed > 9 & Power-Grip > 9
STR41
Fencer : No Minimum BR
Item / Mystic Balance
One-Handed > 9 & Dual-Wield > 9
STR41
- - Wanderer - - Wanderer  : No Minimum BR
Item > MYS
Significant Item: Traps
STR47 or INT47
- - Ninja - - Ninja  : No Minimum BR
Nightbloom & Customizations
MYS > Item
Dual Wield > 22
Katana > 19
STR59 or INT59
No more Class changes
- Assassin - - - Assassin  : No Minimum BR
Item > MYS
One-Handed > 15
Sword > 13
STR53 or INT53
- Wanderer - - - Wanderer  : No Minimum BR
Item > MYS
Significant Item: Traps
STR47 or INT47
- Druid or Cavalier - - - Druid : BR45 (Hexes Significant Mystic)
MYS > Item
STR41 or INT41
Cavalier  : No Minimum BR
Significant Mystic: Remedies
MYS > Item
STR41 or INT41


I brought this up because I think that carefully planning each of the unit's classes for the early game can be very hard, because of the small number of available leaders, and the fact that most of their skills are yet to be learned. I was planning to do a run with no damage dealing arts, which led me to look for the best "tanking" leaders. The amount of data I had to go through in order to determine a few good defensive leaders (specifically with good defensive classes) for early game was absolutely huge, which gave me this idea. Anyway, I hope this will get things moving! --Aymen623 (talk) 21:01, September 16, 2014 (UTC)

You've already made a mistake. Emmy doesn't start with Traps. Requires BR57. It's easier to list what their potential ending classes are than to put it in a table like that. It gives the impression that you have to go through each rank to get to the target. Some classes, you don't have to think about. Others require a little bit of careful manoeuvring. And some of them, while hypothetically possible, are near impossible to get in practice. Healer!Emmy and Specialist!Emmy are examples of such. I also already have tables showing what all their possible classes are. I leave it up to the player to decide how they want to approach their target class. Zephyr (talk) 03:49, September 17, 2014 (UTC)
Sorry about the Traps, I totally had it in mind until I started gathering the data. There's no doubt that some Classes are near impossible to get while being hypothetically reachable (Getting Irina to Guardian requires STR significance, good luck with that). What about listing all leaders that can get a particular class in that calss' page? For example, we'd have Rush for Ordainer, Rush, Wyngale and Leucetius for Warlock... It's not as if there are hundreds of unique leaders! It would make choosing party members based on a list of desired classes much easier. For example, I want my early game party to have some Rangers (for the Side-On skill on union leaders), but mostly Monks (for the Defender skill), and as I hire new leaders and make them learn new skills, the classes would be Ninja and Assassin (for the Ambush skill on union leaders, and Safety for Ninja), Guardian, Cavalier, Paladin (for the Mystic / Physical resist or evasion, plus the Defender skill), Cleric or Ataraxian for my Sovani, and if I cant fill my party with these, add a Sage or two. It is very important for me not to have to switch party members in the middle of my run (it's already difficult enough trying a no-offensive-art run on hard mode, I want to keep my Weapon +s !), thus the importance of being able to choose leaders early in the game while knowing their possible classes. I know it makes me seem like a coward to go for the defense, but we all know that messing around, giving regular "attack" commands can and will get you killed on hard mode. I don't think it's possible either to go all-out with regular attacks (bring a knife to a gunfight?) until late in the game. --Aymen623 (talk) 08:57, September 17, 2014 (UTC)
Actually, Irina doesn't need STR significance for Guardian. Weapons significance should be sufficient. It's happened to someone before.
Listing the classes on the unit's page is a better idea as it'll give the player an overview of the unit. I've been thinking about doing that for a while now, but I also want to overhaul how the info is presented. Haven't really had the time to think on the layout. I feel like adding all the units to the individual class pages would clutter them as they're meant for explaining how the class can be obtained and where to go from there.
Funny thing about the normal attack thing on Hard Mode... I did just that and wanted to avoid Guardians as it was an IA only run. And I did it with soldiers. Aborted the run at around the halfway mark when it was clear that getting Hunters wasn't an option until late-game. Zephyr (talk) 00:04, September 18, 2014 (UTC)


Ninja Class Weapon Requirement Edit

My Torgal has been a Cleric for decades while Snievan is an Ataraxian. I was wondering if the "Minimum Weapon: Katana Lv. 19" applied to them too to obtain Ninja class, in which case they never will.

The requirements for every class applies to every unit. Unless they can legally obtain Katana and use the Quad Wield stance for the EXP, they will never meet the Ninja requirements. Zephyr (talk) 19:43, November 30, 2014 (UTC)


Class changed from Cavalier to Paladin (solved)Edit

I put in some effort into becoming a Lancer by looking at the skill xp with a trainer, as suggested by others. But I soon noticed that it took a whole lot of more effort to stay a Lancer than it was worth. After that I stopped caring about class.

I ended up as a Cavalier. And I have stayed as a Cavalier for the majority of the game time. But then it changed my class to Paladin which I thought weird because Psionics is lower than Remedies in both XP and Levels.

These numbers are from one or two fights after the class change into Paladin.


Strength 61
Intellect 57
Invocations 992 lvl 8
Remedies 521 lvl 8
Psionics 276 lvl 6
Herbs 724 lvl 10
Lotions 10 lvl 2

Screen Shot

In case clarification is needed the skills that are higher than Remedies became higher only after I had changed into cavalier. --Frendh (talk) 15:25, December 1, 2014 (UTC)

You forgot to factor in Evocations. Significant Mystic skill means that the mystic skill in question is higher than the average of all learned mystic skills. Factoring in Evo, the average would be 5.75, just low enough for Psi to be greater than the average. Thus, Paladin can be achieved. Even if a skill is Lv1 and has 0EXP, it still counts. Zephyr (talk) 23:19, December 1, 2014 (UTC)
I see. That was a blunder. Thank you. --Frendh (talk) 06:25, December 2, 2014 (UTC)

Highest Weapon in requirements Edit

What exactly should i do to fulfill the highest weapon requirements?

Spam Combat Arts, since they're the main actions that contribute towards Weapon Type EXP. Zephyr (talk) 04:14, May 16, 2016 (UTC)
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