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|effect3 = Hexes Resist
 
|effect3 = Hexes Resist
 
|effect4 = Esoteric
 
|effect4 = Esoteric
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|style = Yes (X360)<br>No (PC)
 
}}
 
}}
 
The Specialist is the Mystic specialist class for using [[Mystic Arts#Hexes|Hexes]].
 
The Specialist is the Mystic specialist class for using [[Mystic Arts#Hexes|Hexes]].
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'''Upgrade Options:'''<br/>
 
'''Upgrade Options:'''<br/>
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If Mystics are kept as the only significant skill group:
The normal upgrades for this class are Mystic or Mystic+Combat types. The hybrid classes require another significant skill group besides Mystic (preferably Weapons), and are only available if none of the pure Mystic classes are:
 
* [[Bishop]]: Remedies must be the highest Mystic skill and at least 2 Mystic skills must be level 7+, requires 41 INT.
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* [[Wizard]]: highest Mystic skill is [[Mystic Arts#Psionics|Psionics]], INT41+
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* [[Bishop]]: highest Mystic skill is [[Mystic Arts#Remedies|Remedies]] and at least 2 Mystic skills trained to level 7+, INT41+
* [[Wizard]]: Psionics must become a significant Mystic skill, requires 41 INT.
 
* [[Scholar]]: Requires Item/Mystic balance and 41 INT. Using Herbs or Potions to try to get this class is not a very good idea, if you miss the balance by even a single point you will get [[Scout]] or [[Bard]] instead at INT 41.
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* [[Scholar]]: requires Item/Mystic balance, INT41+. This class can be a little tricky if Items are accidentally brought above Mystics. Using Herbs or Potions runs the highest risk of changing into an Item-related class, and will result in [[Scout]] or [[Bard]] if the balance is missed.
* [[Mysticknight]]: Invocations or Hexes must be a significant Mystic skill, requires 41 INT.
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* [[Sage]]: highest Mystic skill is [[Mystic Arts#Hexes|Hexes]] and at least 3 Mystic skills trained to level 7+, INT47+
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* [[Thaumaturge]]: highest Mystic skill is [[Mystic Arts#Invocations|Invocations]] or [[Mystic Arts#Evocations|Evocations]] and at least 3 Mystic skills trained to level 7+, INT47+
* [[Cavalier]]: Remedies must be a significant Mystic skill, requires 41 INT.
 
* [[Druid]]: Hexes must be a significant Mystic skill, requires 41 INT.
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* [[Commander]]: highest Mystic skill is [[Mystic Arts#Wards|Wards]], INT53+
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Training another significant skill group (preferably Weapons) can result in a Mystic + Combat class, provided that none of the other pure Mystic classes' requirements are met. This can only be done on the PC:
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* [[Mysticknight]]: highest Mystic skill is [[Mystic Arts#Invocations|Invocations]] or [[Mystic Arts#Evocations|Evocations]], STR41+ or INT41+
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* [[Cavalier]]: highest Mystic skill is [[Mystic Arts#Remedies|Remedies]], STR41+ or INT41+
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* [[Druid]]: highest Mystic skill is [[Mystic Arts#Hexes|Hexes]], STR41+ or INT41+
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If Items were trained to become a significant skill group, then these options also open up:<br>
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'''Item'''
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* [[Bard]]: highest Item skill is [[Item Arts#Potions|Potions]], STR41+ or INT41+
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* [[Thief]]: highest Item skill is [[Item Arts#Explosives|Explosives]], STR47+ or INT47+
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* [[Alchemist]]: highest Item skill is [[Item Arts#Shards|Shards]], STR53+ or INT53+
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'''Item + Combat''' (PC only)
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* [[Scout]]: highest Item skill is [[Item Arts#Herbs|Herbs]], STR41+ or INT41+
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* [[Hunter]]: highest Item skill is [[Item Arts#Lotions|Lotions]], STR47+ or INT47+
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* [[Wanderer]]: highest Item skill is [[Item Arts#Traps|Traps]], STR47+ or INT47+
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[[Category:Mystic Class]]

Latest revision as of 23:17, 5 March 2012


The Specialist is the Mystic specialist class for using Hexes.


Name Effect Requirement
Specialist

[Hexes] +1
Skill [Esoteric]

INT 35
Expert Specialist

[Hexes] +1
[Hexes] Resist +1
Skill [Esoteric]

INT 37
Adept Specialist

[Hexes] +2
[Hexes] Resist +1
Skill [Esoteric]

INT 39
Master Specialist

Init AP +5%
[Hexes] +3
[Hexes] Resist +2
Skill [Esoteric]

INT 41
Lordly Specialist

Init AP +5%
[Hexes] +4
[Hexes] Resist +3
Skill [Esoteric]

INT 44
Legendary Specialist

Init AP +10%
[Hexes] +5
[Hexes] Resist +4
Skill [Esoteric]

INT 48


How to Obtain:
This class is a straight upgrade from the Mystic starting classes for characters using Hexes. Getting this from Combat type classes requires either INT significance, or Mystic only skill group significance.


Upgrade Options:
If Mystics are kept as the only significant skill group:

  • Wizard: highest Mystic skill is Psionics, INT41+
  • Bishop: highest Mystic skill is Remedies and at least 2 Mystic skills trained to level 7+, INT41+
  • Scholar: requires Item/Mystic balance, INT41+. This class can be a little tricky if Items are accidentally brought above Mystics. Using Herbs or Potions runs the highest risk of changing into an Item-related class, and will result in Scout or Bard if the balance is missed.
  • Sage: highest Mystic skill is Hexes and at least 3 Mystic skills trained to level 7+, INT47+
  • Thaumaturge: highest Mystic skill is Invocations or Evocations and at least 3 Mystic skills trained to level 7+, INT47+
  • Commander: highest Mystic skill is Wards, INT53+

Training another significant skill group (preferably Weapons) can result in a Mystic + Combat class, provided that none of the other pure Mystic classes' requirements are met. This can only be done on the PC:

If Items were trained to become a significant skill group, then these options also open up:
Item

Item + Combat (PC only)