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{{infobox MysticArts
 
{{infobox MysticArts
| Description = [Long-Range] The battlefield is drenched with holy water, substantially restoring the HP and AP of all friendly units.<br/><br/>Please note that it does not resurrect or clear ailments so it's not as useful as it sounds.
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| Description = [Long-Range] The battlefield is drenched with holy water, substantially restoring the HP and AP of all friendly units.
 
| Art = Arcana
 
| Art = Arcana
 
<!--descr"Arts is used for redirect back to [[:Category:Arts|Art]]"-->
 
<!--descr"Arts is used for redirect back to [[:Category:Arts|Art]]"-->
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| Rank = SS
 
| Rank = SS
 
| Modifier = -
 
| Modifier = -
| Effect = Recovery
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| Effect = [[Effect#Recovery|Recovery]]
 
| Damage = -
 
| Damage = -
 
| Target = All
 
| Target = All
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| leader 18 = Jorgen (Raider)
 
| leader 18 = Jorgen (Raider)
 
| leader 19 = Jorgen (Adventurer)
 
| leader 19 = Jorgen (Adventurer)
  +
| leader 20 = Hannah
  +
| leader 21 = McGrady
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| leader 22 = Milton{{!}}Milton (PC only)
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| leader 23 = Ludope{{!}}Ludope (PC only)
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| leader 24 = Anios
  +
| leader 25 = Benedict
  +
| leader 26 = Hannah{{!}}Hannah (PC only)
  +
| leader 27 = Lowell
  +
| leader 28 = Megeleus
  +
| leader 29 = Ophelia
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| leader 30 = Procrius
  +
| leader 31 = Reda
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| leader 32 = Sandra
  +
| leader 33 = Vega
  +
| leader 34 = Ynfry
 
| soldier = no
 
| soldier = no
 
}}
 
}}
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| Damage I =
 
| Damage I =
 
| Speed I = D
 
| Speed I = D
| Effect I = Recovery
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| Effect I = [[Effect#Recovery|Recovery]]
 
| Modifier II =
 
| Modifier II =
 
| AP II = 64
 
| AP II = 64
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| Damage II =
 
| Damage II =
 
| Speed II = D
 
| Speed II = D
| Effect II = Recovery
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| Effect II = [[Effect#Recovery|Recovery]]
 
| Modifier III =
 
| Modifier III =
 
| AP III = 62
 
| AP III = 62
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| Damage III =
 
| Damage III =
 
| Speed III = D
 
| Speed III = D
| Effect III = Recovery
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| Effect III = [[Effect#Recovery|Recovery]]
 
| Modifier IV =
 
| Modifier IV =
 
| AP IV = 62
 
| AP IV = 62
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| Damage IV =
 
| Damage IV =
 
| Speed IV = C
 
| Speed IV = C
| Effect IV = Recovery
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| Effect IV = [[Effect#Recovery|Recovery]]
 
| Modifier V =
 
| Modifier V =
 
| AP V = 60
 
| AP V = 60
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| Damage V =
 
| Damage V =
 
| Speed V = C
 
| Speed V = C
| Effect V = Recovery
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| Effect V = [[Effect#Recovery|Recovery]]
 
}}
 
}}
 
<!---description="Add extra category here"--->
 
<!---description="Add extra category here"--->
==Learning Rejuvenating Water ==
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==Learning Rejuvenating Water==
The following is required to learn the Arcarna Rejuvenating Water:
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The following is required to learn the Arcana Rejuvenating Water:
 
* Only the leader of a union can learn it.
 
* Only the leader of a union can learn it.
  +
* The union attempting to learn or use Rejuvenating Water must be able to perform a [[Synergy]].
* You need three additional units in the same union capable of using [[Mystic Arts|Remedies]] although using all five units raises your chances.
 
* The leader has to use one of the [[Mystic Arts|Remedies]] spells listed below, the three other units any [[Mystic Arts|Remedies]] spell.
+
* You need three additional units in the same union capable of using [[Mystic Arts#Remedies|Remedies]] although using all five units raises your chances.
  +
* The leader has to use one of the [[Mystic Arts#Remedies|Remedies]] arts listed below, the three other units any [[Mystic Arts#Remedies|Remedies]] art.
* Arcana spells don't level by using them as the other arts. You have to get the required "base" spell and learn it as you did the first time.
 
  +
* You have to have enough AP to use the Arcana.
* To learn '''Rejuvenating Water I''' the leader has to use one of these spells: [[Restore]] V, [[Refresh]] IV, [[Rejuvenate]] III, [[Revitalize]] II or [[Support]]
 
 
* Arcana don't [[Developing Arts|level by using]] them as the other arts do. You have to get one of the required "base" arts and learn it again as you did the first time.
* To learn '''Rejuvenating Water II''' the leader has to use one of these spells: [[Refresh]] V, [[Rejuvenate]] IV, [[Revitalize]] III, [[Support]] II or [[Kiss of Life]]
 
  +
* Most likely you will learn Rejuvenating Water by accident, simply have a union capable of using the arts around and keep on playing. Fighting enemies with huge amount of HP and high damage (like [[Dragon Family|Dragons]] or [[Oculus Family|Oculus]]) also raises your chances. On the PC you should turn off all but the required arts (esp. the healing item arts).
* To learn '''Rejuvenating Water III''' the leader has to use one of these spells: [[Rejuvenate]] V, [[Revitalize]] IV, [[Support]] III, [[Kiss of Life]] II or [[Second Chance]]
 
  +
* The best formation for Arcana training is the [[Orb Formation]] as it reduces the AP costs.
* To learn '''Rejuvenating Water IV''' the leader has to use one of these spells: [[Revitalize]] V, [[Support]] IV, [[Kiss of Life]] III or [[Second Chance]] II
 
  +
* The easiest way to trigger this Synergy is by forcing a whole-team reassessment. An example: Union-1 is the learning union, while Union-2 engaging an enemy is near death and Union-3 is '''the only''' union KO'd on the battlefield. Then give both Union-1 and Union-2 a "''Bring them back!''" command. If Union-2 revives Union-3 first, Union-1 is likely to perform a reassessment to heal Union-2 and thus to trigger the Synergy.
* To learn '''Rejuvenating Water V''' the leader has to use one of these spells: [[Support]] V, [[Kiss of Life]] IV or [[Second Chance]] III
 
  +
{| class="standard"
  +
! rowspan="7" | Art Used
  +
|-
  +
! Rejuvenating Water
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! Rejuvenating Water II
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! Rejuvenating Water III
  +
! Rejuvenating Water IV
  +
! Rejuvenating Water V
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|-
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| [[Restore]] V
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| [[Refresh]] V
  +
| [[Rejuvenate]] V
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| [[Revitalize]] V
  +
| [[Support]] V
  +
|-
  +
| [[Refresh]] IV
  +
| [[Rejuvenate]] IV
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| [[Revitalize]] IV
  +
| [[Support]] IV
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| [[Kiss of Life]] IV
  +
|-
  +
| [[Rejuvenate]] III
  +
| [[Revitalize]] III
  +
| [[Support]] III
  +
| [[Kiss of Life]] III
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| [[Second Chance]] III
  +
|-
  +
| [[Revitalize]] II
  +
| [[Support]] II
  +
| [[Kiss of Life]] II
  +
| [[Second Chance]] II
  +
|-
  +
| [[Support]]
  +
| [[Kiss of Life]]
  +
| [[Second Chance]]
  +
|}

Latest revision as of 23:06, 22 May 2017

Rejuvenating Water
Art Arcana
Rank SS
Modifier -
Target All
Range Long
Effect Recovery
Damage -

[Long-Range] The battlefield is drenched with holy water, substantially restoring the HP and AP of all friendly units.


Leader






















Stats

Name Modifier AP (XBOX) AP (PC) Damage Speed Effect
Rejuvenating Water I 64 153 D Recovery
Rejuvenating Water II 64 153 D Recovery
Rejuvenating Water III 62 148 D Recovery
Rejuvenating Water IV 62 148 C Recovery
Rejuvenating Water V 60 144 C Recovery

Learning Rejuvenating Water

The following is required to learn the Arcana Rejuvenating Water:

  • Only the leader of a union can learn it.
  • The union attempting to learn or use Rejuvenating Water must be able to perform a Synergy.
  • You need three additional units in the same union capable of using Remedies although using all five units raises your chances.
  • The leader has to use one of the Remedies arts listed below, the three other units any Remedies art.
  • You have to have enough AP to use the Arcana.
  • Arcana don't level by using them as the other arts do. You have to get one of the required "base" arts and learn it again as you did the first time.
  • Most likely you will learn Rejuvenating Water by accident, simply have a union capable of using the arts around and keep on playing. Fighting enemies with huge amount of HP and high damage (like Dragons or Oculus) also raises your chances. On the PC you should turn off all but the required arts (esp. the healing item arts).
  • The best formation for Arcana training is the Orb Formation as it reduces the AP costs.
  • The easiest way to trigger this Synergy is by forcing a whole-team reassessment. An example: Union-1 is the learning union, while Union-2 engaging an enemy is near death and Union-3 is the only union KO'd on the battlefield. Then give both Union-1 and Union-2 a "Bring them back!" command. If Union-2 revives Union-3 first, Union-1 is likely to perform a reassessment to heal Union-2 and thus to trigger the Synergy.
Art Used
Rejuvenating Water Rejuvenating Water II Rejuvenating Water III Rejuvenating Water IV Rejuvenating Water V
Restore V Refresh V Rejuvenate V Revitalize V Support V
Refresh IV Rejuvenate IV Revitalize IV Support IV Kiss of Life IV
Rejuvenate III Revitalize III Support III Kiss of Life III Second Chance III
Revitalize II Support II Kiss of Life II Second Chance II
Support Kiss of Life Second Chance