Rejuvenating Water | |
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Art | Arcana |
Rank | SS |
Modifier | - |
Target | All |
Range | Long |
Effect | Recovery |
Damage | - |
[Long-Range] The battlefield is drenched with holy water, substantially restoring the HP and AP of all friendly units.
Leader | ||||||
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Stats[]
Name | Modifier | AP (XBOX) | AP (PC) | Damage | Speed | Effect |
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Rejuvenating Water I | – | 64 | 153 | – | D | Recovery |
Rejuvenating Water II | – | 64 | 153 | – | D | Recovery |
Rejuvenating Water III | – | 62 | 148 | – | D | Recovery |
Rejuvenating Water IV | – | 62 | 148 | – | C | Recovery |
Rejuvenating Water V | – | 60 | 144 | – | C | Recovery |
Learning Rejuvenating Water[]
See the section on the main Mystic Arts page for general information on Learning Arcana.
- The leader has to use one of the Remedies arts listed below, the three other units any Remedies art.
- The easiest way to trigger this Synergy is by forcing a whole-team reassessment. An example: Union-1 is the learning union, while Union-2 engaging an enemy is near death and Union-3 is the only union KO'd on the battlefield. Then give both Union-1 and Union-2 a "Bring them back!" command. If Union-2 revives Union-3 first, Union-1 is likely to perform a reassessment to heal Union-2 and thus to trigger the Synergy.
Leader Art Used | ||||
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Rejuvenating Water | Rejuvenating Water II | Rejuvenating Water III | Rejuvenating Water IV | Rejuvenating Water V |
Restore V | Refresh V | Rejuvenate V | Revitalize V | Support V |
Refresh IV | Rejuvenate IV | Revitalize IV | Support IV | Kiss of Life IV |
Rejuvenate III | Revitalize III | Support III | Kiss of Life III | Second Chance III |
Revitalize II | Support II | Kiss of Life II | Second Chance II | |
Support | Kiss of Life | Second Chance |