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==About==
Once you have accepted the side quest [[Wisdom's Echo]], make your way through [[Aveclyff]] until you reach the 'Lower Central Region'. There are 20 landworm groups here, easily linkable by timeshift, that are instantly respawnable. Each group of 20 landworms yields 99 enemies - or +99 on [[Battle Chain]] (After 400 chains you learn skills twice as fast). Also if the battle lasts 10 rounds or more there is a gain on XP [unverified]. Only leaving for the world map or completing the quest will break the chain.
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Once you have accepted the quest [[Wisdom's Echo]], make your way through [[Aveclyff]] until you reach the very bottom of the [[Aveclyff#Lower_Central_Region|Lower Central Region]]. There are 20 [[Landworm]] groups here, easily linked by Timeshift, that are instantly respawnable. Each group of 20 Landworms yields 99 enemies - or +99 on [[Battle Chain]].
   
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After 370 chains you earn twice as much EXP, and only leaving for the world map or completing the quest will break the chain. Hence, you gain a massive amount of Stats increases, new Arts, and Art upgrades by defeating very easy enemies over and over.
The door at '''A4''' will lead you to a teleporter should you need to exit to the world map to re-stock - then accept the quest again to repeat.
 
   
 
The door at [[:File:Aveclyff_lower_central_region_grid.png|'''A4''']] will lead you to a Transporter should you need to exit to the world map to re-stock healing items - then accept the quest again to repeat.
Engaging hint: Start off using the timeshift button to aggro a few critters. Monsters will lose aggro if you Timeshift and do not tag them again. So use Timeshift to position yourself rather than tag (and both when you get good). When Timeshift wears off, be in a position where you can aggro a new group with the engage button as well as the old group that was following you from a previous round. Run in circles and repeat until you get the hang of it and bag all 20 every time.
 
   
 
Engaging hint: Start off using Timeshift to aggro a few critters. Monsters will lose aggro if you Timeshift and do not tag them again. So use Timeshift to position yourself rather than tag (and both when you get good). When Timeshift wears off, be in a position where you can aggro a new group with the engage button as well as the old group that was following you from a previous turn. Run in circles and repeat until you get the hang of it and bag all 20 every time, although engaging at least 10 or so still provides great success.
XBOX: Note the [[Rush only skill grind trick]] is more effective for leaders (and can be done anytime) although this here might be useful for training soldiers.
 
   
 
'''XBOX:''' Note the XBOX-only [[Rush only skill grind trick]] is more effective for Leaders (and can be done anytime), although this Landworm chaining might be useful for training Soldiers.
   
'''[[Note]]''': In order to utilise this grinding spot, the following leaders, loot and locations must be sacrificed [Not an exhaustive list. E.g: Does not include potential Union tasks]
 
   
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==What You Must Temporarily Sacrifice==
'''Leaders''': Glenys + All hired from Ring of the Labyrinth
 
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'''Note''': In order to utilize this grinding spot, the following Leaders, loot, and locations must be temporarily sacrificed since you cannot complete the quest. When you are finished grinding, the quest line can be continued and the various rewards collected.
   
'''Locations''': Ayecliffe, Flaumello Tower, Ring of the Labyrinth Guild in Athlum [Plus all corresponding leaders, tasks and rewards]
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'''Leaders''': Glenys and other Leaders from the [[Ring of the Labyrinth]] guild in [[Athlum]] (most notably [[Jager]]!).
   
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'''Locations''': Areas of Aveclyff unlocked by later quests, Flaumello Tower, and the Ring of the Labyrinth Guild in Athlum.
'''Quests''': Windom's Echo [Conclusion], The Deserts Legend, History's Boundary, The Fated One.
 
   
 
'''Quests''': [[The Desert's Legend]], [[History's Boundary]], [[The Fated One]] and [[Things Unchangeable]].
'''Formations''': Batwings [Wisdoms Echo], Claws Grasp [The Deserts Legend], Snakebite+Arch [History's Boundary]
 
   
 
'''Formations''': [[Batwings Formation|Batwings]] ([[Wisdom's Echo]]), [[Pincers' Grip Formation|Claws' Grasp]] ([[The Desert's Legend]]), [[Snakebite Formation|Snakebite]], and [[Arch Formation|Arch]] ([[History's Boundary]]).
'''Skills and Techniques''': Rush: Shards formula [History's Boundary], Emmy and Jager: Hundred Flowers
 
   
 
'''Skills''': Shards Formula ([[History's Boundary]]) and [[Emmy]]'s [[Hundred Flowers]] ([[The Fated One]]).
'''Items and Loot''': Intermediate Customisation [The Deserts Legend], Finsternis+Spear of Origin [History's Boundary], Flaumello Tower Loot
 
   
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'''Items''': Intermediate Customization ([[The Desert's Legend]]), treasures in [[Flaumello Tower]], treasures from [[History's Boundary]] ([[Finsternis]]), 1000000 G for completing all the quests
   
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==Notes==
------------Kadamony's Test
 
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Please visit Bai Ze's [[Talk:Bai_Ze#Grinding_Bai_Ze|Talk]] page for an analysis of PC Ultimate Grind vs Bai Ze grinding.
'''PC Hard Mode''' just before entering Undelwalt and engaging The Fallen
 
   
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== Videos of PC Ultimate grind ==
'''Start'''--'''BR24''' , '''End'''--'''BR31''' , 3152 Landworms chain, always <10 rounds.
 
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Getting 20 Links in one single pull <br>
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http://www.youtube.com/watch?v=9Rskha7u6rg
   
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PC Ultimate Grind with all skill ups and stat ups with English commentary <br>
'''Skill Increase''': From near-base skill levels to... [[Snowfall]] (Rush), [[Zeal's Virtue]] (Gaou), [[Heaven's Door]] (Caedmon), [[Hawkarang]] (Torgal), [[Snowblind]] (Roberto), [[Cachexia]] IV (Lukorra, Zolean). On average, wield and weapon skill levels increased beyond rank 16. Use growth Remnant accessories for slackers.
 
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http://www.youtube.com/watch?v=dm2fTLTtE3g
 
 
[[Category:Game Play]]
'''Stat Increase''': Total HP almost tripled, 8 players have over 100 Strength, 4 have over 100 Intellect. Many gained over 60 points! Speed grows much slower, most characters at 30. Typically got 4 separate stat bonuses on 70% of characters every battle, and 2 to 3 bonuses on the rest.
 
 
'''Grind Details''': Average 15min per battle, 10 hours total. Used [[Mystic Seal Formation]] to reduce normal attacks and counters to 0 damage, maximizing skill usage. 20% of the time monsters survived single powerful combat skills. With the added defense, healing was not necessary (to say nothing of Glenys' corpse). BR growth was every couple battles at first, then four or five. 30 to 31 took nearly 10 battles. If you start here at ~BR28 you're still good as far as efficiency is concerned. Characters accrued about 400,000 gold each during the grind. Stopped grind at BR31 after the last weapon art was learned as not to dwarf end game recruit stats (The Seven). Keeping Wisdom Echo open until end game as Jager and Glenys are worthless compared to the grind benefits. Note you would also sacrifice [[Hundred Flowers]] to keep this quest open.
 
 
'''Playthrough data and hints''': Timing was just before The Fallen battle, unlocking all players except Glenys and Jager. Minimized BR on entire playthrough. Characters always matched final wield style and weapon type, so minimal skill ups were not wasted. Turned off non-combat skills in general except for 4 magic players and a smattering of psionics, as combat arts is the best source of spike damage. Killing all bosses was a breeze with only a few game overs at points where characters and gear were limited. Carried over a 7 million budget from previous playthrough and components. Used player gold to upgrade expensive weapons. Managed to get dozens of Remnant and other weapon upgrades from disassembling all gear on prior playthrough before final boss (Auld weapons are great). Did not have Ancient Ruins access on prior playthrough, but completed all possible guild quests. It is recommended to stock up on magazine drops and the rarest components on your prior playthrough.
 
 
'''The Fallen''': At BR31 in PC Hard Mode, The Fallen fell in 3 turns...Torgal capped him in the face with Lugh's for over 200,000 damage before his HP was even blinking. Cachexia nullified all of his attacks, but even without it, heavy use of psionics can keep him at bay with fewer casualties.
 
 
'''The Enlightened Seven''': Ludope gave me a hard time with Galaxy, since I had only Rush's Orphic Ward. With the Vampire (magic dodge) formation, and some magic evasion shields, I pulled off a kill on Ludope with only 1 union left using stacked Talisman and Orphic Ward. The rest was a cinch. Heavy use of psionics/morale control is a must.
 
 
'''End Game''': At BR43 in PC Hard Mode, just before the final boss chamber, I revisited our critter friends with every recruit except Gleny's and Jager. This BR is after completing all possible quests (other than Wisdom's Echo and subsequent quests) and some minor farming. This time I took the grind to 1071 chains. BR increased by 1 to BR44. Surprisingly, I got almost no stat up bonuses. Each fight I got 2 to 4 increases out of all 18 characters, just HP and AP. Skill ups were normal, as those are not dependent on BR. Don't bother keeping this quest open when it's time to beat The Fallen, unless you want to train The Seven without affecting your BR. Of course, you could always fight any boss type enemy with Mystic Seal formation, just not with the 200% skill up rate from 400 chains.
 
 
'''Conclusion''' The sweet spot for the PC Ultimate Grind (at least in PC Hard Mode) is BR26 to somewhere between BR32 and BR40. PC Ultimate grind is well worth the while and with proper planning and execution, you will break the game too!
 
 
------------Player Test
 
Tested at '''BR54''' and reached 1,944 battle chain count before being moved to '''BR55'''. Each active member, on average, gained 4 upgraded/new arts. They also gained AP/HP etc every battle. Each linked 20 landworms battle lasted over 10 rounds.
 
[[Category:Game Mechanics]]
 

Latest revision as of 10:14, 18 January 2013

About

Once you have accepted the quest Wisdom's Echo, make your way through Aveclyff until you reach the very bottom of the Lower Central Region. There are 20 Landworm groups here, easily linked by Timeshift, that are instantly respawnable. Each group of 20 Landworms yields 99 enemies - or +99 on Battle Chain.

After 370 chains you earn twice as much EXP, and only leaving for the world map or completing the quest will break the chain. Hence, you gain a massive amount of Stats increases, new Arts, and Art upgrades by defeating very easy enemies over and over.

The door at A4 will lead you to a Transporter should you need to exit to the world map to re-stock healing items - then accept the quest again to repeat.

Engaging hint: Start off using Timeshift to aggro a few critters. Monsters will lose aggro if you Timeshift and do not tag them again. So use Timeshift to position yourself rather than tag (and both when you get good). When Timeshift wears off, be in a position where you can aggro a new group with the engage button as well as the old group that was following you from a previous turn. Run in circles and repeat until you get the hang of it and bag all 20 every time, although engaging at least 10 or so still provides great success.

XBOX: Note the XBOX-only Rush only skill grind trick is more effective for Leaders (and can be done anytime), although this Landworm chaining might be useful for training Soldiers.


What You Must Temporarily Sacrifice

Note: In order to utilize this grinding spot, the following Leaders, loot, and locations must be temporarily sacrificed since you cannot complete the quest. When you are finished grinding, the quest line can be continued and the various rewards collected.

Leaders: Glenys and other Leaders from the Ring of the Labyrinth guild in Athlum (most notably Jager!).

Locations: Areas of Aveclyff unlocked by later quests, Flaumello Tower, and the Ring of the Labyrinth Guild in Athlum.

Quests: The Desert's Legend, History's Boundary, The Fated One and Things Unchangeable.

Formations: Batwings (Wisdom's Echo), Claws' Grasp (The Desert's Legend), Snakebite, and Arch (History's Boundary).

Skills: Shards Formula (History's Boundary) and Emmy's Hundred Flowers (The Fated One).

Items: Intermediate Customization (The Desert's Legend), treasures in Flaumello Tower, treasures from History's Boundary (Finsternis), 1000000 G for completing all the quests

Notes

Please visit Bai Ze's Talk page for an analysis of PC Ultimate Grind vs Bai Ze grinding.

Videos of PC Ultimate grind

Getting 20 Links in one single pull
http://www.youtube.com/watch?v=9Rskha7u6rg

PC Ultimate Grind with all skill ups and stat ups with English commentary
http://www.youtube.com/watch?v=dm2fTLTtE3g