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Improves attack and mobility of union, but forfeits defense and mystic defense.


Unit Positions

    1    
    2    
    3    
    4    
    5    


Effects And Attribute Differences By Formation Variant

Variant Atk, Str, Spd
1, 2, 3, 4, 5
Def, M.Def
1, 2, 3, 4, 5
Needle I 105% 0%
Needle II 108% 0%
Needle III 110% 0%


Variant Effect Atk, Str, Spd
1, 2, 3, 4, 5
Def, M.Def
1, 2, 3, 4, 5
Spike I [Pierce] Attack +1 113% 0%
Spike II [Pierce] Attack +2 115% 0%
Spike III [Pierce] Attack +3 120% 0%


How to Obtain

Needle

Variant Requirements Xbox360 version   [?]
Needle I None
Needle II 2x Physical, 2x Recovery
Needle III 3x Physical, 3x Recovery, 1x Special
Variant Requirements PC version   [?]
Needle I None
Needle II 5x Mitra, 3x Physical, 3x Recovery, 2x Special
Needle III 5x Mitra, 4x Physical, 4x Recovery, 3x Special

Spike

Variant Requirements Xbox360 version   [?]
Spike I 3x Physical, 3x Recovery, 2x Special
Spike II 4x Physical, 4x Recovery, 2x Special, 1x Leader without Special
Spike III 5x Physical, 5x Recovery, 2x Special, 1x Leader without Special
Variant Requirements PC version   [?]
Spike I 5x Mitra, 4x Physical, 4x Recovery, 3x Special, 1x Leader without Special
Spike II 5x Physical, 5x Recovery, 5x Mitra, 3x Special, 1x Leader without Special
Spike III 5x Physical, 5x Recovery, 5x Mitra, 3x Special, 2x Leader without Special


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