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Contents • Invocations • Evocations • Hexes • Remedies • Psionics • Wards • Arcana |
Mystic Arts represent magic in the game, as Pagus puts it, "it's a way to channel energy through your weapon, with fantastic results". Rush learns these by acquiring special items, other characters can either start with them or, in the case of unique leaders, can learn one or more of them at specific BR levels. Learning a Mystic Art grants access to its lowest rank art, which has to be used in order to unlock the more powerful ones. To find out how this works, see Developing Arts.
Invocations
Mystic arts encompassing close-range attacks.
Rush acquires the ability to learn these in his first visit to Ruins of Robelia Castle.
| Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
|---|---|---|---|---|---|---|---|---|
| C | Spark | Maul | 9 - 6 | 10 - 7 | Single | - | Thunder | Light |
| B | Wind Shear | Slash | 18 - 12 | 19 - 13 | Single | - | - | Moderate |
| B | Double Time | - | 18 - 12 | 19 - 13 | Single | - | SPD Up | - |
| A | Caustic Blast | Maul | 27 - 21 | 27 - 21 | Area | - | Lytic | Heavy |
| A | Permafrost | Slash | 36 - 30 | 36 - 30 | Union | Long | Frost | Heavy |
| S | Wildfire | Maul | 48 - 45 | 48 - 45 | Union | Long | Flame | Substantial |
| S | Grenade Impact | Bludgeon | 67 - 63 | 67 - 63 | Union | - | Flame | Substantial |
Evocations
Mystic arts encompassing long-range attacks
Rush acquires the ability to learn these from the quest The Broken Seal.
| Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
|---|---|---|---|---|---|---|---|---|
| C | Mystic Missile | Pierce | 9 - 6 | 10 - 7 | Single | Long | - | Light |
| B | Flash Arrow | Pierce | 18 - 12 | 19 - 13 | Single | Long | - | Moderate |
| B | Silencer | Pierce | 27 - 21 | 28 - 22 | Union | Long | Silence | Moderate |
| B | Eclipse | Pierce | 20 - 14 | 21 - 15 | Union | Long | - | Moderate |
| A | Snare Shot | Pierce | 36 - 30 | 36 - 30 | Area | Long | Black Out | Heavy |
| S | Palsy Skein | Maul | 48 - 45 | 48 - 45 | Union | Long | Paralyze | Substantial |
| S | Mystic Mine | Maul | 67 - 63 | 67 - 63 | Union | - | - | Substantial |
Hexes
Mystic arts encompassing the infliction of status effects.
Rush acquires the ability to learn these from the quest Baaluk's Witch.
| Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
|---|---|---|---|---|---|---|---|---|
| C | Poison Gas | Maul | 9 - 6 | 10 - 7 | Union | Long | Venom | Light |
| B | Paralyze Gas | Maul | 18 - 12 | 19 - 13 | Union | Long | Paralyze | Moderate |
| B | Silent Gas | Pierce | 22 - 16 | 23 - 17 | Union | Long | Silence | Moderate |
| B | Smoke Canister | Maul | 27 - 21 | 28 - 22 | Union | Long | - | Moderate |
| A | Dispirit | Bludgeon | 36 - 30 | 36 - 30 | Union | - | Morale Down | Heavy |
| S | Bewitch | Bludgeon | 48 - 45 | 48 - 45 | Union | Long | Morale Down | Substantial |
| S | Cachexia | Maul | 67 - 63 | 67 - 63 | Union | - | Clear AP | Substantial |
Remedies
Mystic arts encompassing the recovery of HP and status.
Rush acquires the ability to learn these from the quest The Secret Letter.
| Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
|---|---|---|---|---|---|---|---|---|
| C | Restore | - | 9 - 6 | 9 - 6 | Single | - | Recovery | - |
| B | Refresh | - | 18 - 12 | 18 - 12 | Single | - | Clear Status Ailments | - |
| B | Rejuvenate | - | 18 - 12 | 18 - 12 | Union | - | Clear Stat Debuffs | - |
| A | Revitalize | - | 27 - 21 | 27 - 21 | Union | Long | Recovery | - |
| S | Support | - | 36 - 30 | 36 - 30 | Union | Long | STR / INT / SPD Up | - |
| S | Kiss of Life | - | 129 - 108 | 129 - 108 | Union | - | Revive | - |
| S | Second Chance | - | 172 - 144 | 172 - 144 | Union | - | Revive / Clear Status Ailments | - |
Psionics
Mystic arts affecting the battlefield itself to crush opponents.
Rush acquires the ability to learn these from the quest Seeker of the Ancient Path.
| Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
|---|---|---|---|---|---|---|---|---|
| C | Bluff | Maul | 9 - 6 | 9 - 6 | Union | Long | Morale Down | - |
| B | Confuse | Maul | 18 - 12 | 18 - 12 | Union | Long | Paralyze | Moderate |
| B | Enrage | Maul | 18 - 12 | 18 - 12 | Union | Long | ATK Up / DEF Down | Moderate |
| B | Addle | Pierce | 18 - 12 | 18 - 12 | Union | Long | Morale Down | Moderate |
| A | Maledict | Maul | 27 - 21 | 27 - 21 | Union | Long | Curse | Moderate |
| S | Stealth | - | 36 - 30 | 36 - 30 | Union | Long | Stealth | - |
| S | Mixed Message | Pierce | 36 - 30 | 36 - 30 | Union | - | Morale Down | - |
Wards
Mystic arts affecting the battlefield itself to aid allies.
Rush acquires the ability to learn these from the quest The Fallen.
| Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
|---|---|---|---|---|---|---|---|---|
| C | Orphic Ward | - | 9 - 6 | 9 - 6 | Single (XBOX) Union (PC) |
Long | Orphic Ward | - |
| A | Protection | - | 27 - 21 | 27 - 21 | Single (XBOX) Union (PC) |
Long | Protection | - |
| S | Decoy | - | 36 - 30 | 36 - 30 | Union | Long | Decoy | - |
| SS | Cheer | - | 48 - 45 | 48 - 45 | Union | Long | Morale Up | - |
| SS | Band of Champions | - | 48 - 45 | 48 - 45 | Union | - | Stats Up | - |
Arcana
Mystic arts encompassing ancient spells sealed due to their terrifying force.
Specific Skill combinations are required to learn these and will trigger a Synergy. See the individual Arcana pages for more details.
| Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
|---|---|---|---|---|---|---|---|---|
| A | Blackout | Slash | 36 - 28 | 96 - 75 | All | Long | Thunder | Substantial |
| S | Whiteout | Bludgeon | 48 - 40 | 115 - 96 | All | Long | Frost | Substantial |
| SS | Animalcule | Bludgeon | 64 - 60 | 153 - 144 | All | Long | Paralyze / Silence / Poison / Black Out | Substantial |
| SS | Rejuvenating Water | - | 64 - 60 | 153 - 144 | All | Long | Recovery | - |
| SS | Fatal Eclipse | Omni | 64 - 60 | 153 - 135 | All | Long | - | Extreme |
| SS | Crimson Flare PC only |
Omni | - | 153 - 144 | All | Long | - | Extreme |
There are two ways to use an Arcana:
- Once you have learned an Arcana it can be used by the union leader when there are two additional units capable of (any) mystic arts in the same union. Triggering an Arcana this way has specific requirements (usually more enemy groups than your unions for attack and low health on several unions for Rejuvenating Water). The only exception is Crimson Flare. This Arcana must be cast using the force-trigger method.
- You can also force-trigger any Arcana by using one of the Skill combinations used for learning it. On the PC this is more reliable than hoping for the first method when you deactivate the other skills.
- Important: Note that you still need to have the AP required to cast the Arcana, otherwise the individual arts will be used instead.
Learning Arcana
- Only the leader of a union will learn the Art.
- You need to have enough AP to use the Arcana.
- You need 2-4 additional units in the same union capable of using Invocations or Evocations although using more units raises your chances.
- Arcana don't level by using them as the other arts do. You have to get one of the required "base" arts and learn it again as you did the first time.
- The union attempting to learn or use Blackout must be able to perform a Synergy.
- AP Cost reduction such as from the Orb Formation can make triggering Arcana easier.
- A good way to learn Arcana is find an area where you're comfortable linking a large number of weaker enemies and then stall until your union has enough AP. Then cycle through targets until you find one with the required combination of Arts. On the PC version you can also turn off all but the required arts to make this even easier.
Blackout
| Leader Art Used | ||||
|---|---|---|---|---|
| Blackout I | Blackout II | Blackout III | Blackout IV | Blackout V |
| Spark V | Wind Shear V | Caustic Blast IV | Caustic Blast V | Permafrost V |
| Wind Shear IV | Caustic Blast III | Permafrost III | Permafrost IV | Wildfire IV |
| Caustic Blast II | Permafrost II | Wildfire II | Wildfire III | Wildfire V |
| Permafrost | Wildfire | Grenade Impact (X360 Only) |
Grenade Impact II (X360 Only) |
Grenade Impact III~V (X360 Only) |
- Two or more other party members must use any Invocations or Evocations art.
Whiteout
| Leader Art Used | ||||
|---|---|---|---|---|
| Whiteout I | Whiteout II | Whiteout III | Whiteout IV | Whiteout V |
| Mystic Missile V | Flash Arrow V | Silencer V | Eclipse V | Snare Shot V |
| Flash Arrow IV | Silencer IV | Eclipse IV | Snare Shot IV | Palsy Skein IV |
| Silencer III | Eclipse III | Snare Shot III | Palsy Skein III | Mystic Mine III |
| Eclipse II | Snare Shot II | Palsy Skein II | Mystic Mine II | |
| Snare Shot | Palsy Skein | Mystic Mine |
- Three or more other party members must use any Invocations or Evocations art.
Animalcule
| Leader Art Used | ||||
|---|---|---|---|---|
| Animalcule | Animalcule II | Animalcule III | Animalcule IV | Animalcule V |
| Poison Gas V | Paralyze Gas V | Smoke Canister V | Silent Gas V | Dispirit V |
| Paralyze Gas IV | Smoke Canister IV | Silent Gas IV | Dispirit IV | Bewitch IV |
| Smoke Canister III | Silent Gas III | Dispirit III | Bewitch III | Cachexia III |
| Silent Gas II | Dispirit II | Bewitch II | Cachexia II | |
| Dispirit | Bewitch | Cachexia |
- Three or more other party members must use any Hexes art.
Rejuvenating Water
| Leader Art Used | ||||
|---|---|---|---|---|
| Rejuvenating Water | Rejuvenating Water II | Rejuvenating Water III | Rejuvenating Water IV | Rejuvenating Water V |
| Restore V | Refresh V | Rejuvenate V | Revitalize V | Support V |
| Refresh IV | Rejuvenate IV | Revitalize IV | Support IV | Kiss of Life IV |
| Rejuvenate III | Revitalize III | Support III | Kiss of Life III | Second Chance III |
| Revitalize II | Support II | Kiss of Life II | Second Chance II | |
| Support | Kiss of Life | Second Chance |
- Three or more other party members must use any Remedies art.
Fatal Eclipse
| Leader Art Used | ||||
|---|---|---|---|---|
| Fatal Eclipse | Fatal Eclipse II | Fatal Eclipse III | Fatal Eclipse IV | Fatal Eclipse V |
| Confuse V | Enrage V | Addle V | Maledict V | Mixed Message V |
| Enrage IV | Addle IV | Maledict IV | Mixed Message IV | |
| Addle III | Maledict III | Mixed Message III | ||
| Maledict II | Mixed Message II | |||
| Mixed Message |
- Three or more other party members must use at least one each of any Invocations art, any Evocations art, and any Hexes art.
Crimson Flare
| Leader Art used | ||||
|---|---|---|---|---|
| Crimson Flare | Crimson Flare II | Crimson Flare III | Crimson Flare IV | Crimson Flare V |
| Grenade Impact | Grenade Impact II | Grenade Impact III | Grenade Impact IV | Grenade Impact V |
- Four other party members must use one each of any Invocations art, any Evocations art, any Hexes art, and any Psionics art.