Contents • Invocations • Evocations • Hexes • Remedies • Psionics • Wards • Arcana |
Mystic Arts represent magic in the game, as Pagus puts it, "it's a way to channel energy through your weapon, with fantastic results". Rush learns these by acquiring special items, other characters can either start with them or, in the case of unique leaders, can learn one or more of them at specific BR levels. Learning a Mystic Art grants access to its lowest rank art, which has to be used in order to unlock the more powerful ones. To find out how this works, see Developing Arts.
Invocations
Mystic arts encompassing close-range attacks.
Rush acquires the ability to learn these in his first visit to Ruins of Robelia Castle.
Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
---|---|---|---|---|---|---|---|---|
C | Spark | Maul | 9 - 6 | 10 - 7 | Single | - | Thunder | Light |
B | Wind Shear | Slash | 18 - 12 | 19 - 13 | Single | - | - | Moderate |
B | Double Time | - | 18 - 12 | 19 - 13 | Single | - | SPD Up | - |
A | Caustic Blast | Maul | 27 - 21 | 27 - 21 | Area | - | Lytic | Heavy |
A | Permafrost | Slash | 36 - 30 | 36 - 30 | Union | Long | Frost | Heavy |
S | Wildfire | Maul | 48 - 45 | 48 - 45 | Union | Long | Flame | Substantial |
S | Grenade Impact | Bludgeon | 67 - 63 | 67 - 63 | Union | - | Flame | Substantial |
Evocations
Mystic arts encompassing long-range attacks
Rush acquires the ability to learn these from the quest The Broken Seal.
Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
---|---|---|---|---|---|---|---|---|
C | Mystic Missile | Pierce | 9 - 6 | 10 - 7 | Single | Long | - | Light |
B | Flash Arrow | Pierce | 18 - 12 | 19 - 13 | Single | Long | - | Moderate |
B | Silencer | Pierce | 27 - 21 | 28 - 22 | Union | Long | Silence | Moderate |
B | Eclipse | Pierce | 20 - 14 | 21 - 15 | Union | Long | - | Moderate |
A | Snare Shot | Pierce | 36 - 30 | 36 - 30 | Area | Long | Black Out | Heavy |
S | Palsy Skein | Maul | 48 - 45 | 48 - 45 | Union | Long | Paralyze | Substantial |
S | Mystic Mine | Maul | 67 - 63 | 67 - 63 | Union | - | - | Substantial |
Hexes
Mystic arts encompassing the infliction of status effects.
Rush acquires the ability to learn these from the quest Baaluk's Witch.
Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
---|---|---|---|---|---|---|---|---|
C | Poison Gas | Maul | 9 - 6 | 10 - 7 | Union | Long | Venom | Light |
B | Paralyze Gas | Maul | 18 - 12 | 19 - 13 | Union | Long | Paralyze | Moderate |
B | Silent Gas | Pierce | 22 - 16 | 23 - 17 | Union | Long | Silence | Moderate |
B | Smoke Canister | Maul | 27 - 21 | 28 - 22 | Union | Long | - | Moderate |
A | Dispirit | Bludgeon | 36 - 30 | 36 - 30 | Union | - | Morale Down | Heavy |
S | Bewitch | Bludgeon | 48 - 45 | 48 - 45 | Union | Long | Morale Down | Substantial |
S | Cachexia | Maul | 67 - 63 | 67 - 63 | Union | - | Clear AP | Substantial |
Remedies
Mystic arts encompassing the recovery of HP and status.
Rush acquires the ability to learn these from the quest The Secret Letter.
Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
---|---|---|---|---|---|---|---|---|
C | Restore | - | 9 - 6 | 9 - 6 | Single | - | Recovery | - |
B | Refresh | - | 18 - 12 | 18 - 12 | Single | - | Clear Status Ailments | - |
B | Rejuvenate | - | 18 - 12 | 18 - 12 | Union | - | Clear Stat Debuffs | - |
A | Revitalize | - | 27 - 21 | 27 - 21 | Union | Long | Recovery | - |
S | Support | - | 36 - 30 | 36 - 30 | Union | Long | STR / INT / SPD Up | - |
S | Kiss of Life | - | 129 - 108 | 129 - 108 | Union | - | Revive | - |
S | Second Chance | - | 172 - 144 | 172 - 144 | Union | - | Revive / Clear Status Ailments | - |
Psionics
Mystic arts affecting the battlefield itself to crush opponents.
Rush acquires the ability to learn these from the quest Seeker of the Ancient Path.
Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
---|---|---|---|---|---|---|---|---|
C | Bluff | Maul | 9 - 6 | 9 - 6 | Union | Long | Morale Down | - |
B | Confuse | Maul | 18 - 12 | 18 - 12 | Union | Long | Paralyze | Moderate |
B | Enrage | Maul | 18 - 12 | 18 - 12 | Union | Long | ATK Up / DEF Down | Moderate |
B | Addle | Pierce | 18 - 12 | 18 - 12 | Union | Long | Morale Down | Moderate |
A | Maledict | Maul | 27 - 21 | 27 - 21 | Union | Long | Curse | Moderate |
S | Stealth | - | 36 - 30 | 36 - 30 | Union | Long | Stealth | - |
S | Mixed Message | Pierce | 36 - 30 | 36 - 30 | Union | - | Morale Down | - |
Wards
Mystic arts affecting the battlefield itself to aid allies.
Rush acquires the ability to learn these from the quest The Fallen.
Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
---|---|---|---|---|---|---|---|---|
C | Orphic Ward | - | 9 - 6 | 9 - 6 | Single (XBOX) Union (PC) |
Long | Orphic Ward | - |
A | Protection | - | 27 - 21 | 27 - 21 | Single (XBOX) Union (PC) |
Long | Protection | - |
S | Decoy | - | 36 - 30 | 36 - 30 | Union | Long | Decoy | - |
SS | Cheer | - | 48 - 45 | 48 - 45 | Union | Long | Morale Up | - |
SS | Band of Champions | - | 48 - 45 | 48 - 45 | Union | - | Stats Up | - |
Arcana
Mystic arts encompassing ancient spells sealed due to their terrifying force.
Specific Skill combinations are required to learn these and will trigger a Synergy. See the individual Arcana pages for more details.
Rank | Ability | Modifier | AP range (XBOX) |
AP range (PC) |
Target | Range | Element / Effect |
Damage |
---|---|---|---|---|---|---|---|---|
A | Blackout | Slash | 36 - 28 | 96 - 75 | All | Long | Thunder | Substantial |
S | Whiteout | Bludgeon | 48 - 40 | 115 - 96 | All | Long | Frost | Substantial |
SS | Animalcule | Bludgeon | 64 - 60 | 153 - 144 | All | Long | Paralyze / Silence / Poison / Black Out | Substantial |
SS | Rejuvenating Water | - | 64 - 60 | 153 - 144 | All | Long | Recovery | - |
SS | Fatal Eclipse | Omni | 64 - 60 | 153 - 135 | All | Long | - | Extreme |
SS | Crimson Flare PC only |
Omni | - | 153 - 144 | All | Long | - | Extreme |
There are two ways to use an Arcana:
- Once you have learned an Arcana it can be used by the union leader when there are two additional units capable of (any) mystic arts in the same union. Triggering an Arcana this way has specific requirements (usually more enemy groups than your unions for attack and low health on several unions for Rejuvenating Water). The only exception is Crimson Flare. This Arcana must be cast using the force-trigger method.
- You can also force-trigger any Arcana by using one of the Skill combinations used for learning it. On the PC this is more reliable than hoping for the first method when you deactivate the other skills.
- Important: Note that you still need to have the AP required to cast the Arcana, otherwise the individual arts will be used instead.