The Last Remnant Wiki

ContentsInvocationsEvocationsHexesRemediesPsionicsWardsArcana


Mystic Arts represent magic in the game, as Pagus puts it, "it's a way to channel energy through your weapon, with fantastic results". Rush learns these by acquiring special items, other characters can either start with them or, in the case of unique leaders, can learn one or more of them at specific BR levels. Learning a Mystic Art grants access to its lowest rank art, which has to be used in order to unlock the more powerful ones. To find out how this works, see Developing Arts.


Invocations

Mystic arts encompassing close-range attacks.
Rush acquires the ability to learn these in his first visit to Ruins of Robelia Castle.

Rank Ability Modifier AP range
(XBOX)
AP range
(PC)
Target Range Element /
Effect
Damage
C Spark Maul 9 - 6 10 - 7 Single - Thunder Light
B Wind Shear Slash 18 - 12 19 - 13 Single - - Moderate
B Double Time - 18 - 12 19 - 13 Single - SPD Up -
A Caustic Blast Maul 27 - 21 27 - 21 Area - Lytic Heavy
A Permafrost Slash 36 - 30 36 - 30 Union Long Frost Heavy
S Wildfire Maul 48 - 45 48 - 45 Union Long Flame Substantial
S Grenade Impact Bludgeon 67 - 63 67 - 63 Union - Flame Substantial


Evocations

Mystic arts encompassing long-range attacks
Rush acquires the ability to learn these from the quest The Broken Seal.

Rank Ability Modifier AP range
(XBOX)
AP range
(PC)
Target Range Element /
Effect
Damage
C Mystic Missile Pierce 9 - 6 10 - 7 Single Long - Light
B Flash Arrow Pierce 18 - 12 19 - 13 Single Long - Moderate
B Silencer Pierce 27 - 21 28 - 22 Union Long Silence Moderate
B Eclipse Pierce 20 - 14 21 - 15 Union Long - Moderate
A Snare Shot Pierce 36 - 30 36 - 30 Area Long Black Out Heavy
S Palsy Skein Maul 48 - 45 48 - 45 Union Long Paralyze Substantial
S Mystic Mine Maul 67 - 63 67 - 63 Union - - Substantial


Hexes

Mystic arts encompassing the infliction of status effects.
Rush acquires the ability to learn these from the quest Baaluk's Witch.

Rank Ability Modifier AP range
(XBOX)
AP range
(PC)
Target Range Element /
Effect
Damage
C Poison Gas Maul 9 - 6 10 - 7 Union Long Venom Light
B Paralyze Gas Maul 18 - 12 19 - 13 Union Long Paralyze Moderate
B Silent Gas Pierce 22 - 16 23 - 17 Union Long Silence Moderate
B Smoke Canister Maul 27 - 21 28 - 22 Union Long - Moderate
A Dispirit Bludgeon 36 - 30 36 - 30 Union - Morale Down Heavy
S Bewitch Bludgeon 48 - 45 48 - 45 Union Long Morale Down Substantial
S Cachexia Maul 67 - 63 67 - 63 Union - Clear AP Substantial


Remedies

Mystic arts encompassing the recovery of HP and status.
Rush acquires the ability to learn these from the quest The Secret Letter.

Rank Ability Modifier AP range
(XBOX)
AP range
(PC)
Target Range Element /
Effect
Damage
C Restore - 9 - 6 9 - 6 Single - Recovery -
B Refresh - 18 - 12 18 - 12 Single - Clear Status Ailments -
B Rejuvenate - 18 - 12 18 - 12 Union - Clear Stat Debuffs -
A Revitalize - 27 - 21 27 - 21 Union Long Recovery -
S Support - 36 - 30 36 - 30 Union Long STR / INT / SPD Up -
S Kiss of Life - 129 - 108 129 - 108 Union - Revive -
S Second Chance - 172 - 144 172 - 144 Union - Revive / Clear Status Ailments -


Psionics

Mystic arts affecting the battlefield itself to crush opponents.
Rush acquires the ability to learn these from the quest Seeker of the Ancient Path.

Rank Ability Modifier AP range
(XBOX)
AP range
(PC)
Target Range Element /
Effect
Damage
C Bluff Maul 9 - 6 9 - 6 Union Long Morale Down -
B Confuse Maul 18 - 12 18 - 12 Union Long Paralyze Moderate
B Enrage Maul 18 - 12 18 - 12 Union Long ATK Up / DEF Down Moderate
B Addle Pierce 18 - 12 18 - 12 Union Long Morale Down Moderate
A Maledict Maul 27 - 21 27 - 21 Union Long Curse Moderate
S Stealth - 36 - 30 36 - 30 Union Long Stealth -
S Mixed Message Pierce 36 - 30 36 - 30 Union - Morale Down -


Wards

Mystic arts affecting the battlefield itself to aid allies.
Rush acquires the ability to learn these from the quest The Fallen.

Rank Ability Modifier AP range
(XBOX)
AP range
(PC)
Target Range Element /
Effect
Damage
C Orphic Ward - 9 - 6 9 - 6 Single (XBOX)
Union (PC)
Long Orphic Ward -
A Protection - 27 - 21 27 - 21 Single (XBOX)
Union (PC)
Long Protection -
S Decoy - 36 - 30 36 - 30 Union Long Decoy -
SS Cheer - 48 - 45 48 - 45 Union Long Morale Up -
SS Band of Champions - 48 - 45 48 - 45 Union - Stats Up -


Arcana

Mystic arts encompassing ancient spells sealed due to their terrifying force.
Specific Skill combinations are required to learn these and will trigger a Synergy. See the individual Arcana pages for more details.

Rank Ability Modifier AP range
(XBOX)
AP range
(PC)
Target Range Element /
Effect
Damage
A Blackout Slash 36 - 28 96 - 75 All Long Thunder Substantial
S Whiteout Bludgeon 48 - 40 115 - 96 All Long Frost Substantial
SS Animalcule Bludgeon 64 - 60 153 - 144 All Long Paralyze / Silence / Poison / Black Out Substantial
SS Rejuvenating Water - 64 - 60 153 - 144 All Long Recovery -
SS Fatal Eclipse Omni 64 - 60 153 - 135 All Long - Extreme
SS Crimson Flare
PC only
Omni - 153 - 144 All Long - Extreme


There are two ways to use an Arcana:

  1. Once you have learned an Arcana it can be used by the union leader when there are two additional units capable of (any) mystic arts in the same union. Triggering an Arcana this way has specific requirements (usually more enemy groups than your unions for attack and low health on several unions for Rejuvenating Water). The only exception is Crimson Flare. This Arcana must be cast using the force-trigger method.
  2. You can also force-trigger any Arcana by using one of the Skill combinations used for learning it. On the PC this is more reliable than hoping for the first method when you deactivate the other skills.
Important: Note that you still need to have the AP required to cast the Arcana, otherwise the individual arts will be used instead.

Learning Arcana

  • Only the leader of a union will learn the Art.
  • You need to have enough AP to use the Arcana.
  • You need 2-4 additional units in the same union capable of using Invocations or Evocations although using more units raises your chances.
  • Arcana don't level by using them as the other arts do. You have to get one of the required "base" arts and learn it again as you did the first time.
  • The union attempting to learn or use Blackout must be able to perform a Synergy.
  • AP Cost reduction such as from the Orb Formation can make triggering Arcana easier.
  • A good way to learn Arcana is find an area where you're comfortable linking a large number of weaker enemies and then stall until your union has enough AP. Then cycle through targets until you find one with the required combination of Arts. On the PC version you can also turn off all but the required arts to make this even easier.

Blackout

Leader Art Used
Blackout I Blackout II Blackout III Blackout IV Blackout V
Spark V Wind Shear V Caustic Blast IV Caustic Blast V Permafrost V
Wind Shear IV Caustic Blast III Permafrost III Permafrost IV Wildfire IV
Caustic Blast II Permafrost II Wildfire II Wildfire III Wildfire V
Permafrost Wildfire Grenade Impact
(X360 Only)
Grenade Impact II
(X360 Only)
Grenade Impact III~V
(X360 Only)

Whiteout

Leader Art Used
Whiteout I Whiteout II Whiteout III Whiteout IV Whiteout V
Mystic Missile V Flash Arrow V Silencer V Eclipse V Snare Shot V
Flash Arrow IV Silencer IV Eclipse IV Snare Shot IV Palsy Skein IV
Silencer III Eclipse III Snare Shot III Palsy Skein III Mystic Mine III
Eclipse II Snare Shot II Palsy Skein II Mystic Mine II
Snare Shot Palsy Skein Mystic Mine

Animalcule

Leader Art Used
Animalcule Animalcule II Animalcule III Animalcule IV Animalcule V
Poison Gas V Paralyze Gas V Smoke Canister V Silent Gas V Dispirit V
Paralyze Gas IV Smoke Canister IV Silent Gas IV Dispirit IV Bewitch IV
Smoke Canister III Silent Gas III Dispirit III Bewitch III Cachexia III
Silent Gas II Dispirit II Bewitch II Cachexia II
Dispirit Bewitch Cachexia
  • Three or more other party members must use any Hexes art.

Rejuvenating Water

Leader Art Used
Rejuvenating Water Rejuvenating Water II Rejuvenating Water III Rejuvenating Water IV Rejuvenating Water V
Restore V Refresh V Rejuvenate V Revitalize V Support V
Refresh IV Rejuvenate IV Revitalize IV Support IV Kiss of Life IV
Rejuvenate III Revitalize III Support III Kiss of Life III Second Chance III
Revitalize II Support II Kiss of Life II Second Chance II
Support Kiss of Life Second Chance
  • Three or more other party members must use any Remedies art.

Fatal Eclipse

Leader Art Used
Fatal Eclipse Fatal Eclipse II Fatal Eclipse III Fatal Eclipse IV Fatal Eclipse V
Confuse V Enrage V Addle V Maledict V Mixed Message V
Enrage IV Addle IV Maledict IV Mixed Message IV
Addle III Maledict III Mixed Message III
Maledict II Mixed Message II
Mixed Message

Crimson Flare

Leader Art used
Crimson Flare Crimson Flare II Crimson Flare III Crimson Flare IV Crimson Flare V
Grenade Impact Grenade Impact II Grenade Impact III Grenade Impact IV Grenade Impact V