The Last Remnant Wiki
No edit summary
Line 8: Line 8:
 
* Your [[Battle Rank]]
 
* Your [[Battle Rank]]
 
* The format that you are playing on (Xbox or PC)
 
* The format that you are playing on (Xbox or PC)
  +
* The monster's Battle Rank (random within a small range)
* A random factor
 
 
Read on if you want to know more...
 
Read on if you want to know more...
   
== Hit Point Scaling With Battle Rank==
+
== Hit Point Scaling With Battle Rank ==
  +
Other than for The Conqueror and the monsters in the very first fight the game will randomly assign a BR for every monster. However, the way BR is determined for rare monsters is different than
  +
regular monsters and bosses.
   
  +
=== Rare Monsters BR ===
<b><i>This is unconfirmed and based on a preliminary analysis of less than 1000 battle results</i></b><br>
 
  +
Each rare monster has a minimum and maximum BR as well as a "Bonus BR" range. The bonus BR is chosen at random and is added to the player's BR. If this value is lower/higher than the rare's minimum/maximum BR then this value is chosen instead.
Most monsters (if you're playing on the PC then current theory is <b>all</b> monsters) have a Hit Point value that varies according to your [[Battle Rank]]. From Battle Ranks 1-25, there is a very small increase in monster HP per BR. Between BR 25 and ~65, the increase is much more significant. From around BR 65 upward, the HP value of any given monster appears to reach a ceiling.<br>
 
[[Image:HP by BR.png]]<br>
 
The graph above shows the approximate relationship between BR and HP for any given monster. Minimum and maximum HP <b>will</b> vary wildly depending on the monster, there is no fixed proportional relationship between the two (ie maximum HP is not a set percentage increase of minimum HP). The BR at which they start and stop scaling at will also vary by area, and in some cases, by the spawn group.
 
   
  +
On XBOX rare monsters HP doesn't scale and they will always have the HP value of their minimum BR.
== Xbox or PC ==
 
   
  +
=== Normal Monsters & Bosses BR ===
<b><i>This is unconfirmed and based on a preliminary analysis of less than 1000 battle results</i></b><br>
 
  +
Normal Monsters & Bosses BR is always random within a small range, but this range changes when the player's BR reaches certain thresholds.
On PC, all monsters scale according to the graph in the previous section.<br>
 
On Xbox, all monsters <b>except rare monsters</b> scale according to the graph in the previous section.<br>
 
Rare monsters on the Xbox version will always have the minimum possible HP value.
 
   
== The Random Factor ==
+
=== HP scaling ===
  +
Once the monster BR has been determined, the game calculates it's HP.
   
  +
Each monster has a base HP value and uses 1 of the 6 HP growth tables to determine its final HP value. The exact formula is:
All regular and rare monsters (bosses and boss battle support units subject to confirmation) are generated with a HP value that is modified by a random factor of... well, we don't know yet. Reports of +/-20% are not uncommon; identical monsters in the same battle have been recorded with different HP levels.<br>
 
   
  +
<code>HP = RoundDown (Previous BR HP * ( 1 + growth from table / 1000), 2)</code>
The random factor is due to the randomness of enemies' BR. At a given BR they will always have the same HP.
 
  +
  +
The final value is rounded down.
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 06:39, 21 January 2014

Data Collection

Hit point mechanics are still being investigated. You can help by logging the results of your encounters on the talk page for the monster in question (the "Talk" button is on the same line as the monster name). Ideally you should record a low and high value (maximum damage sustained while monster is still alive and total damage dealt to kill monster), your Battle Rank, the system you are playing on, and if playing on PC, the difficulty level. See here for an example.

Why doesn't the Wiki tell me how many Hit Points (Monster X) has?

Most rare monster pages, some bosses and the occasional regular monster have some approximate HP values listed. However, these may or may not match up to your experience depending on:

  • Your Battle Rank
  • The format that you are playing on (Xbox or PC)
  • The monster's Battle Rank (random within a small range)

Read on if you want to know more...

Hit Point Scaling With Battle Rank

Other than for The Conqueror and the monsters in the very first fight the game will randomly assign a BR for every monster. However, the way BR is determined for rare monsters is different than regular monsters and bosses.

Rare Monsters BR

Each rare monster has a minimum and maximum BR as well as a "Bonus BR" range. The bonus BR is chosen at random and is added to the player's BR. If this value is lower/higher than the rare's minimum/maximum BR then this value is chosen instead.

On XBOX rare monsters HP doesn't scale and they will always have the HP value of their minimum BR.

Normal Monsters & Bosses BR

Normal Monsters & Bosses BR is always random within a small range, but this range changes when the player's BR reaches certain thresholds.

HP scaling

Once the monster BR has been determined, the game calculates it's HP.

Each monster has a base HP value and uses 1 of the 6 HP growth tables to determine its final HP value. The exact formula is:

HP = RoundDown (Previous BR HP * ( 1 + growth from table / 1000), 2)

The final value is rounded down.