The Magus is the generic Mystic class for non-healers. It is still limited to the Adept class level.
Name | Effect | Requirement |
---|---|---|
Magus |
Max AP +5% |
INT 29 |
Expert Magus |
Max AP +5% |
INT 31 |
Adept Magus |
Max AP +10% |
INT 33 |
How to Obtain:
The only requirement to reach this class is to have a Mystic skill higher than Remedies. If Remedies is the highest skill, Sorcerer will be obtained instead.
Upgrade options:
Keeping the high Mystic skill sum, these are the following upgrades:
- Marauder: highest Mystic skill is Invocations, INT35+
- Marksman: highest Mystic skill is Evocations, INT35+
- Specialist: highest Mystic skill is Hexes, INT35+
- Healer: highest Mystic skill is Remedies, INT35+
- Wizard: highest Mystic skill is Psionics, INT41+
- Commander: highest Mystic skill is Wards, INT53+
If the Item/Mystic balance is (re)established/none of the Mystic skills are significant and STR becomes significant, these options are also available:
- Swashbuckler: highest Weapon Type is Sword, STR35+
- Samurai: highest Weapon Type is Katana, STR35+
- Axman: highest Weapon Type is Axe, STR35+
- Bludgeoner: highest Weapon Type is Mace, STR35+
- Lancer: highest Weapon Type is Spear, STR35+
- Runemaiden: highest Weapon Type is Staff, STR35+