Land Mine | |
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Art | Trap |
Rank | B |
Skill Lv [?] | |
Modifier | Maul |
Ingredients | Ranger's Tools |
Target | Single |
Effect | Charge Down |
Damage | Moderate |
A trap that explodes when stepped upon, dealing moderate damage to an enemy unit
Used by
Leader | Soldier | |||||
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Stats
Name | Modifier | Ingredients | Efficacy | Speed | Effect |
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Land Mine I | Maul | Ranger's Tools x 2 | E | S | 2000 damage per unit<br\>1600 damage per unit (PC) |
Hellbloom x 3 | |||||
Land Mine II | Maul | Ranger's Tools x 2 | E | S | 2500 damage per unit<br\>3300 damage per unit (PC) |
Hellbloom x 3 | |||||
Land Mine III | Mighty Maul | Ranger's Tools x 2 | E | SS | 3000 damage per unit<br\>5000 damage per unit (PC) |
Hellbloom x 2 | |||||
Land Mine IV | Mighty Maul | Ranger's Tools x 2 | E | SS | Charge Down<br\>3500 damage per unit<br\>6600 damage per unit (PC) |
Hellbloom x 2 | |||||
Land Mine V | Godly Maul | Ranger's Tools x 1 | D | SS | Charge Down<br\>4000 damage per unit<br\>8400 damage per unit (PC) |
Hellbloom x 2 |
The Charge Down effect is not listed in the game but can be seen in combat.<br\>
Tiers II to V add extra hits, for a maximum of 4 hits at V.