The Healer, as its name suggests, is a Mystic class focused on healing. There are no known Arts classed as Remedies that deal damage which makes Remedies Resist a useless bonus (it doesn't affect healing).
|Expert Healer||INT 37|
|Adept Healer||INT 39|
|Master Healer||INT 41|
|Lordly Healer||INT 44|
|Legendary Healer||INT 48|
How to Obtain:
This class is a straight upgrade from the Mystic starting classes for characters using Remedies. Getting this from Combat type classes requires either INT significance, or Mystic only skill group significance.
If Mystics are kept as the only significant skill group:
- Wizard: highest Mystic skill is Psionics, INT41+
- Bishop: highest Mystic skill is Remedies and at least 2 Mystic skills trained to level 7+, INT41+
- Scholar: requires Item/Mystic balance, INT41+. This class can be a little tricky if Items are accidentally brought above Mystics. Using Herbs or Potions runs the highest risk of changing into an Item-related class, and will result in Scout or Bard if the balance is missed.
- Sage: highest Mystic skill is Hexes and at least 3 Mystic skills trained to level 7+, INT47+
- Thaumaturge: highest Mystic skill is Invocations or Evocations and at least 3 Mystic skills trained to level 7+, INT47+
- Commander: highest Mystic skill is Wards, INT53+
Training another significant skill group (preferably Weapons) can result in a Mystic + Combat class, provided that none of the other pure Mystic classes' requirements are met. This can only be done on the PC:
- Mysticknight: highest Mystic skill is Invocations or Evocations, STR41+ or INT41+
- Cavalier: highest Mystic skill is Remedies, STR41+ or INT41+
- Druid: highest Mystic skill is Hexes, STR41+ or INT41+
If Items were trained to become a significant skill group, then these options also open up:
- Bard: highest Item skill is Potions, STR41+ or INT41+
- Thief: highest Item skill is Explosives, STR47+ or INT47+
- Alchemist: highest Item skill is Shards, STR53+ or INT53+
Item + Combat (PC only)