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What is a Critical Trigger?[]

A critical trigger can occur in battle to change the tides of events, disrupt an enemy action chain, or have a friendly union work in tandem to chain up multiple actions with the final action delivering a critical blow. Critical Triggers are performed by pressing the right button at the right time. Alternatively, it can be set to auto mode where all inputs are done for the player at the cost of having 80% success rate.

Depending on the displayed input, the following chart details how each weapon type is bound to which button:

Type X360 PC (X360) PC (Generic) PS4
Swords A A/X Down/Left Button Cross / Button Square
Katana A A/B Down/Right Button Cross / Button Circle
Axes RT Y/RT Up/Centre Button Triangle / Button R2
Maces X B/RT Right/Centre Button Circle / Button R2
Spears Y A/X Down/Left Button Cross / Button Square
Staves B X/Y Left/Up Button Square / Button Triangle
Shields Random Random Random Random
CD Random Random Random Random

Odds of Critical Trigger Occurrence[]

Critical Trigger odds is determined primarily by a unit's equipment and morale. The odds for both offense and defense Critical Triggers differs, and in most cases there is a 16% - 22% odds difference between a unit triggering critical offense or defense.

  • Critical Offense occurrence rate - can be found on all types of weapons.
  • Critical Defense occurrence rate - can be found on all types of weapons in addition to shields.
  • Critical Trigger occurrence rate - can be found on both Accessories and Weapons under the guise of Trigger Rate.

The occurrence rate for offense/defense are chances that are common to regular weapons of the same size and style. Remnant weapons tend to have higher occurrence rates but have higher burden. This effect is applied equally to both base Critical Offense/Defense Occurrence Rates, so if the effect is [Trigger Rate] +2 the following takes place with a typical midsize axe:

Example[]

  • Hawkwind
    • Critical Offense Occurrence Rate - 24%
    • Critical Defense Occurrence Rate - 38%
  • Hawkwind modified with Trigger Rate +2 from an Accessory equipped on the unit.
    • Critical Offense Occurrence Rate → 34% (24% + 10%)
    • Critical Defense Occurrence Rate → 48% (38% + 10%)

Morale also affects occurrence with higher morale increasing them and vice versa. Neutral morale gives no bonus or cuts to Occurrence rates, these take place at 26% - 74% Army Morale and 41% - 60% Union Tension bars.

Automatic Success Chance[]

While weapons and shields have hidden stats that supposedly determine success rate of automatic input, they are at 80% for every weapon and shield.

Critical Offense[]

When critical offense occurs, a successful attack causes the next friendly unit in the union to act to have its turn moved up to being the very next to act. This allows the player to launch all of their attacks before the enemy is able to act. During this chain, every single attack will always land and the final attack will be reassessed into an art if AP allows. The final attack will also have a guaranteed critical hit. Each success grants a small boost to union tension and army morale. Healing actions can break this chain. However, for the final actor to have their attack reassessed to an art and/or be granted 100% accuracy 2 units must be a part of the chain before them. It is not enough to only have 1 unit before them participate in the chain.

Critical Defense[]

Weapon and Shield can be used together during a Critical Defense event to perform a modified Shield Block + Weapon Parry or a Mystic Evade w/ Shield + Weapon Counter.

Block + Parry[]

When an attack is blocked by a weapon, damage from the attack is avoided. There is a chance of critical defense based on the critical defense stat. If successful, the opponent will be Blacked Out unless they are immune to it. A small morale bonus is obtained either way. Dual-wielding does not allow for block + parry. If the unit uses a shield, they will perform a shield bash rather than black out the opponent for the critical defense, dealing some damage to the enemy.

Evade + Counter[]

When an attack is dodged, the damage from the attack is avoided. There is a chance of critical defense based on the critical defense stat. If successful, the unit carries out a counterattack that deals high damage.

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