The Druid is a hybrid class focusing on two-handed weapons and Hexes. The benefits of this class are much worse than those of any other Rank 4 class, but it is the only class improving the Two-Handed style.

Name Effect Requirement

[Two-Handed] +1

STR 41 or INT 41
Expert Druid

[Two-Handed] +1
[Hexes] +1

STR 43 or INT 43
Adept Druid

[Two-Handed] +2
[Hexes] +1

STR 45 or INT 45
Master Druid

[Two-Handed] +3
[Hexes] +2

STR 47 or INT 47
Lordly Druid

[Two-Handed] +4
[Hexes] +3

STR 50 or INT 50
Legendary Druid

[Two-Handed] +5
[Hexes] +4

STR 54 or INT 54

How to Obtain:
To change to any Mystic+Combat type class a character must first have two significant skill groups, with one of them being mystic. To meet the Druid requirements at the same time it is easiest to train Weapons and Mystic only, as raising Items runs the risk of changing into Scout or Bard instead.

X360: Units can only start in this class.

Upgrade Options:
This class has a lot of upgrade options.

PC Options:

The Sovani classes are also quite easy to reach from here provided Items are kept insignificant:

Pure Mystic classes are also available but will likely require some Mystic skill grinding:

It's also possible to change into Item-related classes simply by getting Items high enough to become significant:

Focusing on Weapons will also open up the Combat classes:

X360 Options:
As units that start in this class don't have the Skills required for changing into another hybrid class or have Item skills to train, this is the only upgrade option available:

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