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{{infobox rare |
{{infobox rare |
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| image = |
| image = |
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⚫ | |||
| class = Mystic Fiend |
| class = Mystic Fiend |
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| family = Crab Family |
| family = Crab Family |
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| locations = [[The Fourth Path]] |
| locations = [[The Fourth Path]] |
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+ | | base br = 29-31 |
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+ | | bonus br = 8-12 |
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⚫ | |||
| hp = ~ 15,000 |
| hp = ~ 15,000 |
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+ | | pc hp = 14,462-62,541 |
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| value = 1,008g |
| value = 1,008g |
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− | | |
+ | | effect1 = Black Out |
− | | |
+ | | blackout = y |
⚫ | |||
| poison = y |
| poison = y |
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− | | paralyze = |
+ | | paralyze = n |
⚫ | |||
− | | drop 1 = Beast Carapace |
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− | | |
+ | | race = Crab |
− | | |
+ | | pc value = 2,500g |
− | | drop |
+ | | common drop = Beast Carapace |
− | | drop |
+ | | uncommon drop = capture |
− | | drop |
+ | | rare drop = Shed Husk |
− | | |
+ | | very rare drop = Crab Carapace |
− | | |
+ | | magdrop1 = Crab Fluid |
− | | |
+ | | magdrop2 = Striped Crab Shell |
− | | |
+ | | art 1 = Acid Mist |
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⚫ | |||
⚫ | |||
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+ | | art 2 br1 = 0 |
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+ | | art 2 br2 = 31 |
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+ | | art 2 br3 = 45 |
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+ | | art 3 = Bone |
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+ | | art 3 br1 = 0 |
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+ | | art 3 br2 = 25 |
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+ | | art 3 br3 = 39 |
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| split 1 = Mystic Fiend Husk |
| split 1 = Mystic Fiend Husk |
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| split 1 note = 50% |
| split 1 note = 50% |
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| split 4 = Merman Core |
| split 4 = Merman Core |
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| split 4 note = 5% |
| split 4 note = 5% |
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}} |
}} |
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== Details == |
== Details == |
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== Notes == |
== Notes == |
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<!---descr="Any extra information that fits nowhere else should be placed here."---> |
<!---descr="Any extra information that fits nowhere else should be placed here."---> |
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+ | * Recovers from ailments the next turn. |
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− | * To improve drops obtain the [[Crab Weekly]] and [[The Daily Crab]]. |
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− | * Can [[Multi-Deadlock]] up to three unions. |
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* Can be [[Monster Respawning|respawned]]. |
* Can be [[Monster Respawning|respawned]]. |
Latest revision as of 14:41, 1 February 2014
Drops: [?] | Splits: [?] | |
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Arts: | ||
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Details
Spoiler warning: Location |
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Spawns in the first "wide" room at location E/F-13/14 when no Azhdaha or Imp are present. |
Notes
- Recovers from ailments the next turn.
- Can be respawned.