Random Hit Points??? Edit

Well, I've got some interesting news about monster hit points. Whenever we've had conflict over the correct HP of a monster, we've always put it down to scaling, or possibly a counting error.
However, at least some monster types have a random factor applied to their HP at the start of the battle.
I've been fighting Fibroin in Robelia Castle. I have a save immediately before the battle (I'm facing him, ready to engage).
Fight #1: First blow causes 4458 damage, the second kills him with the damage counter on 7238.
Fight #2: Killed him with one blow, 5475 damage.
I now have enough data to state that he has approximately 5000HP, yes? No.
Fight #3: He's still standing at 5819, and doesn't die until 6473.
So on fights 2&3, he had a different HP, despite the circumstances being identical. I'm off to see if regular monsters have this "feature" too!
Ferret37 18:30, 14 February 2009 (UTC).

Makes me wonder if we should change the HP value to "Minimum HP Value found" :P Then we can put in the lowest and highest HP values that we've come across and people can expect something in the middle! Andrealinia970 18:58, 14 February 2009 (UTC)

I don't think it's worth the trouble. It is only an indication and you should expect deviations (I would say in a 10% margin). Merthos 19:08, 14 February 2009 (UTC)

That's part of the problem... 6473 isn't really near an approximation of 5,000. Not even if you take your 10% margin... Andrealinia970 19:19, 14 February 2009 (UTC)

All we can do is make it clear that all HP values are approximate, and be careful if happen to edit any. If you come across any values that are significantly different to what you've experienced just change it to somewhere in between.
Ferret37 19:52, 14 February 2009 (UTC).

Hm apparently there is new game+ which gives hard mode, so we might need 3rd hp value for rares/bosses Sarmu 00:07, 25 March 2009 (UTC)

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