A comparison among arts Edit

Although it's quite clear as the site class every art with grade from E to SS. but sometimes I find it's hard to imagine a skill deal heavy damage means it equal to A or S with that said? And also since i'm not experienced with weapon arts, it's hard to get a picture what is the difference in damage output from a unique/weapon art compared to an S or SS combat art. For exemple: at same condition for Torgal and morale and much stronger is lugh revenge compared to hawkarang and compare to swift/peerless quadrille V?-- 03:25, July 21, 2012 (UTC)

Special Arts likely have another multiplier to further modify its damage. Or the formula to determine damage used is quite different. SAs also seem to have a larger damage variance which is easily seen if you stick the unit in the Mystic Seal formation. Of course there's also the issue of targeting, but area/union arts continue to not hit as hard as unit targeting arts, which is a given. All SAs generally hit harder than CAs, keyword being "generally". Zephyr (talk) 04:30, July 21, 2012 (UTC)

yes, that's the theory i grasped but i'd like to have a more precise comparision, speaking from your experiences, how much do you estimate those to do? something like lugh revenge= 120% hawkarang= 200% peerless quadrill(on single target) is kind of answer i'm expecting. And then for the big picture, (A) grade SA = ??% (A) grade WA= ??% (SS) grade CA? there's no need to have exactly right numbers, so you don't have to stress yourself, i just need an estimation from your experiences-- 04:42, July 21, 2012 (UTC)

You'll have to wait a little bit for that since I haven't played the game extensively for quite some time due to other commitments. Good thing I leave test files all over the place... I should have some preliminary results up within the next 24 hours. Zephyr (talk) 05:05, July 21, 2012 (UTC)

yea sure, take your time.-- 05:31, July 21, 2012 (UTC)

Well, the results look kinda weird. Used these conditions: Melee Stance (II, used Torgal and Emmy), maxed morale, STR255. It's probably the STR255 that was throwing stuff off, but I use that to minimize STR fluctuations from morale.
  • Torgal: Legendary Deathknight, Halphas Dominus x2, no accessories → ATK173
  • Emmy 1: Legendary Cavalier, Superlative Bluesteel+9 x2, no accessories → ATK202
  • Emmy 2: Legendary Cavlier, Nightbloom Virtutis+9/Superlative Bluesteel+9, no accessories → ATK228
The Sovani like to do their own thing, so Swift Retribution V and Swift Quadrille V ended up dealing about the same amount of damage. This was a little odd, but probably because I set his STR to 255... Also resulted in the normal attacks dealing the same amount of damage for both styles. Anyways, the table lists average values. Excuse the sloppy formatting.
Torgal Emmy 1 Emmy 2
  • QW: 23.6K
  • DPG: 23.8K
  • Swift Quadrille V: 40519
  • Swift Retribution V: 39466
  • Hawkarang: 137571
  • Lugh's Revenge: 135569
  • OH: 8163
  • PG: 10700
  • DW: 12.5K
  • Swift Requiem V: 27308
  • Peerless Requiem V: 28023
  • Swift Victory Sweep V: 35452
  • Peerless Victory Sweep V: 36201
  • Swift Blood Rage V: 41704
  • Peerless Blood Rage V: 42996
  • Hundred Flowers: 90547
  • Cerulean Rain: 111091
  • Hundred Flowers: 113944
  • Snowpetal: 117454
Some of numbers look a little off because I was trying to take the base damage, not the final damage displayed. This applies to the normal attacks and anything that hits a single unit. It's likely the STR255 that's obscuring the multipliers a little bit, but that's the gist of things. QW should be analogous to DW, but since the Sovani are just being annoying, it seems that it's a mix of OH and DW. Probably explains why the numbers between QW and DPG are the same within my tests. And STR again has a very strong influence on SA damage. Now if you'll excuse me, I'm going to hunt down some Nirnroot. Zephyr (talk) 02:15, July 22, 2012 (UTC)

Awesome works, thank you. I can see the weight of SA/WA much clearer now.-- 02:48, July 22, 2012 (UTC)

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