• Dark wizzie

    Old Setup

    August 4, 2018 by Dark wizzie

    Assembling the maximum damage party is actually a tough task. Yes, we know that for maximum damage MA are out, but that is mostly it. It doesn't make this build objectively the best. For example: How good is a formation that has the highest damage output but zero defense? I guess what it really comes down to with that question is what you actually want to accomplish with such a build. And if you don't know, by god things can get gnarly again. For the purposes of this particular build I will only do builds that are possible WITHOUT manual equipping. This means there isn't a party of 18 people dual-wielding Shielding Hawkwinds. (For data on the highest damage wield-style check my article here: [1]

    Type Weapon
    I None
    II 5x Physical, 3x Specia…

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  • Dark wizzie

    Do you want my save file for this build? Shoot me a message on the talk page here and I'll hand it over. I also have a completed legit, high BR, normal mode save file right at the Sacred Lands (without At Hatred's End finished).

    After many trials and even more errors, I have finally achieved something close to what I want.

    • Must be in hard mode.
    • Finished all quests to get The True Conqueror.
    • Finished At Hatred's End. Not doing it gimps the Conqueror from using Abyssal Seal.
    • Have not killed any DLC bosses (apart from the ones required to be able to see Demigod).
    • Party has maxed stats. This means 255 strength, etc, 9999 unit hp, +99 AP per move, 999 max AP.
    • Party must have maxed arts. All possible arts must be at max. (Peerless or Swift depending on…
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  • Dark wizzie

    Dual wielding is the highest damage weapon style in the game. There are drawbacks however: In chasing DPS you lose defense and evasion. It also requires upgrading and managing two seperate weapons. DW has multiple paths: swords, katanas, axes, and maces.

    Type Weapon ATK MYS Effect DEF M.DEF CO CD Evasion
    Axe Might Splitter 153 72 CA +5 50 23 24% 38% 12%
    Axe Shielding Hawkwind 189 112 Phys Resist +5 62 39 24% 38% 18%
    Katana Nightbloom Mist 220 179
    58 19 30% 48% 20%
    Katana Nightbloom Virtutis 223 222
    17 18 30% 48% 20%
    Katana Parrying Tataraichi 184 135 Phys Resist +5 41 28 25% 40% 9%
    Sword Might Longsword 149 74 CA +5 52 25 29% 46% 19%
    Sword Shielding Bluesteel 174 127 Phys Resist +5 55 38 29% 46% 24%

    Type Weapon ATK MYS …

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  • TheBlueRogue

    Hello there, JRPG Fans!

    Wikia is hosting an exciting tournament featuring Japanese role-playing games. The best titles of the genre are squaring off across 15 categories to separate the best from the best! Categories include Best Story, Best Cast of Characters, Best Soundtrack, and a whole lot more. Users can vote in these polls to determine the winners. This exciting battle is being brought to you by Mistwalker Corporation's new mobile strategy JRPG, Terra Battle

    We are stopping by to spread the word! The Last Remnant has been nominated in the Best Character Designs category.

    Visit the Ultimate JRPG Blog to vote for this game and all of your other favorite JRPGs!

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  • Brokendwarf

    Before I got my Last Remnant game up and running through Steam, I had only played the Xbox version of the game. After beating the PC version, I definitely notice many differences between the game and my play experience was vastly different. On the Xbox, I was used to Leaders not having to be the party leader to use Unique Arts. Unique Arts dramatically increased your morale, healing increased morale, and you didn't need morale to use Weapon Arts. Your party members would force-upgrade their weapons after a certain BR, thus not requiring any work from you to find components, and you could skill grind for leader skills. For many boss fights, I could pull of a Rejuvenating Water when almost losing, then proceed to kill the boss using a combi…

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  • Avataristche

    Beware! Spoilers below, possibly not hidden!

    This is all subjective and personal, and depends on playstile. I typically manage to do no grind runs (no Bai Ze or landworms grind at all), and still take absolute conqueror down with not much trouble. Picking decent leaders is the key. Now what makes the leader decent? Arts available and the final item set. Non-unique arts in the order of decreasing importance: Revives (Herbs, Remedies etc)->Wards->Hexes->Psi. Combat arts are available to any character, so they are not listed.

    Typical setup usually includes one Cache+aoe union (ex: David-Zolean-Yuniver-Caedmon-Nora, Crossbow III; Gaebolg, Crimson flare, Cache, silence immunity, 2 healers - or even 3, if Nora manages to train lotions enough) and …

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  • Avataristche

    UA and immunity

    September 30, 2014 by Avataristche

    Some UA provide very high (empirically at least 90%, but less than 100%, suspect 99%, same as faleria or conquerors buff) evasion to the whole union while they are ready to go. It might be benefitical to fail triggers on purpose if said UA is below enemy in queue to dodge its attack before launching urs. Arts that DO benefit from this: all RWAs, both omnistrikes, phantom pain. Arts that DO NOT: summons (moot, since they resolve before anything else), conjurations, ex-machina, lughs revenge, thousand flowers, beowolf. To test: both assisted snowpetals, UAs on other Seven.

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  • Junjun sheep

    Ugh.. Okay..

    June 21, 2013 by Junjun sheep

    The second time playing The Last Remnant and got stuck with this crashed.

    Dunno why because the first-play is going smoothly thou i admin i start using trainer when it comes to the 'welcome to disc 2' part.

    And this time i start using trainer from the very beginning.. is it the cause?

    Nah, whatever.. the thing is, i won't played it from the beginning again if this couldn't be solved :/

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  • Xardia

    Damn this Fallen...

    October 31, 2012 by Xardia

    So, I was at the End of the Road in my old save file.

    Then I tried something different - why not try a Low BR Run? I read about these on a few boards, and it sounded cool, so I decided to give it a try. The first two or three story bosses were hell, like Jager in Blackdale, The Fiery Idol or even the Boss in Baulsons Quest... I tried them at least ten times before I won! In case of the Fiery Idol it were even more attempts...

    Then I got the hang of it. And as the story progressed and my party grew, it quickly wasn't that different from a normal Run. Sometimes even easier! The Gates of Hell were my archenemy in my previous Run, it just killed me over and over again! And now, first try - dead!


    But, every good must have its end. And my …

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  • Xardia

    Is that really it?

    October 31, 2012 by Xardia

    So, what gives?

    I went through XBox version without much optional stuff, so when I got PC version, I wanted to change my style.

    I went through every freaking sidequest and cursed The Assistant, The Hero and a few more. I hate these Quests. I fought the Fallen and I love this fight, it is so difficult it's fun again ;) I fought every freaking Red Monster (White Conquerer, The Seven, the Jhana Royals...)

    And then, finally, I beat the White Conquerer. I was overwhelmed cause I managed to beat that ****.

    And then I found out about the Lost. Of course I immediately went through Ancient Ruins. I already peeked inside but after my first encounter with the Observers (Five consecutive Area spells at Rank V? Come on...) I left them pretty much alone. B…

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