Battle commands are issued in combat to deal with the enemy. Each round there can be up to 5 commands listed. They are semi-random in what commands will be listed. They can be streamlined by selectively assigning units with similar arts together so that commands that utilize those arts show up more frequently in the 5 commands.
Some leaders also bring additional commands to their unions. Classes such as Ranger will bring Flanking to their unions if they are leading.
Note that while commands are issued, they are subject to pathing as well as timing. Generally, commands targeting self have priority, then commands against enemy unions deadlocked with self, then commands that are subject to travel against their intended targets.
Close attacks
Commands
Description
Special Requirements
Behavior
Attacks with the equipped weapon.
Engages the target (for Deadlock) and uses regular attacks.
May use arts (in longer battles)
Engages Enemies Deadlocked with friendly unions.
Attacks the union, even if it requires breaking free from Deadlock.
Deadlocked
Target is another union.
Attacks a slightly weaker unit.
Attacks a slightly stronger unit.
Enemy is slightly higher in BR
Attacks a strong enemy unit.
Enemy is vastly higher in BR
Attacks a boss.
Attacks a rare monster.
Leaves action up to each unit to decide.
Stands by, but fights when attacked.
Attacks, concentrating on the lead ranks.
Targets the lead rank units.
May use arts.
Attacks, concentrating on the leader.
Targets the union leader.
May use arts.
Attacks, concentrating on the back ranks.
Targets the back rank units.
May use arts.
Focuses attacks on enemies with low HP.
Attacks, using mystic arts.
Attacks, using combat arts.
Attacks, using item arts.
Item arts that do damage(ie. Rousing Flare does not count)
Take 'em all out at once!
Attacks, while using arts dealing damage to a wide area.
Attacks, while using arts lowering enemy morale.
Attacks, while using arts affecting morale.
Attacks all-out, freely using arts.
Skills used (combat vs. mystic) depend on the class of the unit.
Engages enemy in a Side Attack.
Based upon position of enemy to your units
Ranger
Can heal other units who are deadlocked with the enemy
Can raidlock the enemy if the enemy's initial target is destroyed
Engages enemy in a Rear Assault.
Engages enemy in a Flank
Wait for target union to become deadlocked and then flank
Strengthen your defenses!
Concentrates on defending.
Units not assigned to Defend have a chance of using arts.
Union has improved defense for the round.
Deadlocks target, then takes its attacks.
Act secretly with Stealth!
Stealth those guys!
Uses Stealth on own union. Enemies cannot target it.
Uses Stealth on another union. Enemies cannot target it.
Notes:
Units who didn't act so far may opt to heal when the target was defeated and the union is on low health (altough quite rarely).
Ranged attacks
Commands
Description
Special Requirements
Behavior
Stands by, but preserves battle readiness.
Party members do nothing for that turn
Attacks only with long-range arts.
Not be Deadlocked
Unit with long-ranged single or union arts.
Does not engage the enemy.
Attacks with long-ranged single or union arts.
Reassigns when intercepted.
Do area attacks from afar!
Attacks only with long-range arts.
Not be Deadlocked
Unit with long-ranged area arts.
Does not engage the enemy
Attacks with long-ranged area arts.
Reassigns when intercepted.
Special attacks
Arcana commands
Commands
Description
Special Requirements
Behavior
Orders a long-range attack with the Arcana Blackout. Other units in the unon do not act.
Reduces union turn speed(?)
Orders a long-range attack with the Arcana Whiteout. Other units in the union do not act.
Reduces union turn speed(?)
Remnant commands
Commands
Description
Special Requirements
Behavior
I'll bind you...so, be released!
I know you can hear me!
Omnistrike!
Release...
Will you give me the power...?
Releases the power within the talisman
Rush in the union (any position)
High or low union morale
Rush uses Omnistrike
Other units attack (including arts)
Union dodges almost all attacks till Omnistrike is used
Dave! End it with the Gae Bolg!
Orders David to attack with the Gae Bolg. Other units do not act.
David as the union leader
Not deadlocked
David uses Gae Bolg
Other units don't act
Aborts and reassigns when intercepted or target dies (XBOX only?)
Dave! Crush'em with Ex Machina!
Orders a full-out long-range attack centered around David's Ex Machina
David in the union (any position)
Not deadlocked
High or low union morale
David uses Ex Machina
Other units may use long-ranged arts
Retargets when target is destroyed before action
Emmy! Use Hundred Flowers!
Orders a full-out attack centered around Emmy's Hundred Flowers
Emmy uses Hundred Flowers
Other units attack (including arts)
Union dodges almost all attacks till Hundred Flowers is used
Crush 'em with Lugh's Revenge!
Orders a full-out attack cenetered around the weapon art Lugh's Revenge
Sisters, unleash Twin Snowpetal!
Orders a full-out attack centering around Hannah and Hinnah's Twin Snowpetal.
Summon commands
Commands
Description
Special Requirements
Behavior
Jager summons the Lob Omen. Other units do not act.
Emmy summons Namul Sin and Niram Sin. Other units do not act.
Unique commands
Commands
Description
Special Requirements
Behavior
Orders a full-out attack centering around Ludope's Galaxy.
Ludope as union leader
Union morale is high/max
Other union members will use close combat attacks.
Support / Recovery
Commands
Description
Special Requirements
Behavior
Give offensive support!
Lay down cover!
Attacks, while using arts to enhance attacking.
Uses support arts to assist a currently Deadlocked ally, while attacking the Deadlocked enemy.
Union has members with offensive support arts
Units will use offensive support arts
Units not listed with a support art may use recovery arts on any unions deadlocked with the enemy
Attacks, while using arts to enhance defense.
Units will use defensive support arts
Units not listed with a support art may use recovery arts on any unions deadlocked with the enemy
Readies the battlefield with support arts.
Use arts to assist currently Deadlocked allies.
Does not engage enemy units.
Act secretly with Stealth!
Uses Stealth on own union. Enemies cannot target it.
Uses Stealth on another union. Enemies cannot target it.
Lures enemies by using Decoy on another union.
Unit with Decoy
Another union that is not deadlocked
Does not engage enemy units
Can be used from deadlock, but removes deadlock
Has no noticeable effect if target union flanks/rears
Lures enemies by using Decoy.
Other units will use Defend
Stands by, but heals unions that need it.
Heals unions that need it
Can revive if needed, but not guaranteed
Will not attack if no unions need healing
Save them, no matter what!
Hurry and heal them!
Heal the others!
Union restores friendly union's HP with arts. Units without HP recovery arts do not act.
Union restores friendly union's HP with item arts. Units without HP recovery item arts do not act.
Union restores friendly union's HP with mystic arts. Units without HP recovery mystic arts do not act.
Will heal self if target union no longer requires healing
Will heal any other union that requires healing
Will attack if no union requires healing
Can revive the target union if they get destroyed before this union's turn
Can revive units but only if there is a union that still needs healing when it's this union's turn
Units can buff if they aren't preassigned a task or need to reassess their assigned task.
Will remove deadlock
Get your HP up!
Heal yourself with item arts!
Recover with mystic arts!
Union restores HP with arts. Units without HP recovery arts do not act.
Union restores HP with item arts. Units without HP recovery item arts do not act.
Union restores HP with mystic arts. Units without HP recovery mystic arts do not act.
Will heal any other union that requires healing
Will attack if no union requires healing
Units can buff or remove debuffs if they aren't preassigned a task or need to reassess their assigned task.
Will remove deadlock
Restores a friendly union that has been destroyed, restoring the battle lines.
Will heal/restore any union if target is no longer destroyed
Will attack if no valid targets.
Save them, no matter what!
Attacks, while using recovery arts.
Prioritizes other unions for healing?
Can heal self.
Prioritizes revive if the intended union dies (no attacks then, and assuming you can revive)
Keep your HP up!
Hang in there!
Attacks, while using recovery arts.
Clear their status ailments!
Dispels the status ailments of a friendly union. Units that cannot use arts do nothing.
Can also heal or use support arts on target
Will remove deadlock
Cure them even if it kills them!
More than one unit in the union
Unit in union with revive art
Not be Deadlocked - Curse only
Instantly kills friendly union afflicted with Enthrall and revives them
Instantly kills friendly union afflicted with Curse and revives them - PC only
Target union can block the attack(s).
Notes:
A union requiring healing is subjective and may be based upon factors such as the healing arts available (how much they heal for) and the union's HP.
If a single unit in a union is destroyed that union is considered to have a status ailment on it.