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Battle commands are issued in combat to deal with the enemy. Each round there can be up to 5 commands listed. They are semi-random in what commands will be listed. They can be streamlined by selectively assigning units with similar arts together so that commands that utilize those arts show up more frequently in the 5 commands.

Some leaders also bring additional commands to their unions. Classes such as Ranger will bring Flanking to their unions if they are leading.

Note that while commands are issued, they are subject to pathing as well as timing. Generally, commands targeting self have priority, then commands against enemy unions deadlocked with self, then commands that are subject to travel against their intended targets.

Close attacks

Commands Description Special Requirements Behavior
  • Attack!

Attacks with the equipped weapon.

  • Engages the target (for Deadlock) and uses regular attacks.
  • May use arts (in longer battles)
  • Back them up!

Engages Enemies Deadlocked with friendly unions.

  • Get'em, no matter what!

Attacks the union, even if it requires breaking free from Deadlock.

  • Deadlocked
  • Target is another union.
  • Drive 'em out!

Attacks a slightly weaker unit.

  • Clean 'em up quick!
  • Enemy is lower in BR
  • Act wisely!

Attacks a slightly stronger unit.

  • Enemy is slightly higher in BR
  • Don't be afraid to die!

Attacks a strong enemy unit.

  • Enemy is vastly higher in BR
  • Charge!

Attacks a boss.

  • Target is a boss monster
  • Be strong!

Attacks a rare monster.

  • Target is a rare monster
  • Play it by ear!

Leaves action up to each unit to decide.

  • Stand your ground!

Stands by, but fights when attacked.

  • Attack the lead ranks!

Attacks, concentrating on the lead ranks.

  • Targets the lead rank units.
  • May use arts.
  • Cut off their leader!

Attacks, concentrating on the leader.

  • Targets the union leader.
  • May use arts.
  • Aim for the back ranks!

Attacks, concentrating on the back ranks.

  • Targets the back rank units.
  • May use arts.
  • Knock 'em out!

Focuses attacks on enemies with low HP.

  • Attack with mystic arts!

Attacks, using mystic arts.

  • Attack with combat arts!

Attacks, using combat arts.

  • Attack with item arts!

Attacks, using item arts.

  • Item arts that do damage(ie. Rousing Flare does not count)
  • Take 'em all out at once!

Attacks, while using arts dealing damage to a wide area.

  • Lower their morale!

Attacks, while using arts lowering enemy morale.

  • Psyche them out!

Attacks, while using arts affecting morale.

  • Turn it around!

Attacks all-out, freely using arts.

  • Skills used (combat vs. mystic) depend on the class of the unit.
  • Strike from the sides!

Engages enemy in a Side Attack.

  • Based upon position of enemy to your units
  • Ranger
  • Can heal other units who are deadlocked with the enemy
  • Can raidlock the enemy if the enemy's initial target is destroyed
  • Hit'em from behind!

Engages enemy in a Rear Assault.

  • Wait for a chance!

Engages enemy in a Flank

  • Wait for target union to become deadlocked and then flank
  • Strengthen your defenses!

Concentrates on defending.

  • Units not assigned to Defend have a chance of using arts.
  • Union has improved defense for the round.
  • Be our shield!

Deadlocks target, then takes its attacks.

  • Act secretly with Stealth!
  • Stealth those guys!
  • Uses Stealth on own union. Enemies cannot target it.
  • Uses Stealth on another union. Enemies cannot target it.
  • ???

Notes:

  • Units who didn't act so far may opt to heal when the target was defeated and the union is on low health (altough quite rarely).

Ranged attacks

Commands Description Special Requirements Behavior
  • Stay on your toes!

Stands by, but preserves battle readiness.

  • Not be Deadlocked
  • Party members do nothing for that turn
  • Attack from afar!

Attacks only with long-range arts.

  • Not be Deadlocked
  • Unit with long-ranged single or union arts.
  • Does not engage the enemy.
  • Attacks with long-ranged single or union arts.
  • Reassigns when intercepted.
  • Do area attacks from afar!

Attacks only with long-range arts.

  • Not be Deadlocked
  • Unit with long-ranged area arts.
  • Does not engage the enemy
  • Attacks with long-ranged area arts.
  • Reassigns when intercepted.

Special attacks

Arcana commands

Commands Description Special Requirements Behavior
  • Use Blackout!

Orders a long-range attack with the Arcana Blackout. Other units in the unon do not act.

  • Reduces union turn speed(?)
  • Use Whiteout!

Orders a long-range attack with the Arcana Whiteout. Other units in the union do not act.

  • Reduces union turn speed(?)

Remnant commands

Commands Description Special Requirements Behavior
  • I'll bind you...so, be released!
  • I know you can hear me!
  • Omnistrike!
  • Release...
  • Will you give me the power...?

Releases the power within the talisman

  • Rush in the union (any position)
  • High or low union morale
  • Rush uses Omnistrike
  • Other units attack (including arts)
  • Union dodges almost all attacks till Omnistrike is used
  • Dave! End it with the Gae Bolg!

Orders David to attack with the Gae Bolg. Other units do not act.

  • David as the union leader
  • Not deadlocked
  • David uses Gae Bolg
  • Other units don't act
  • Aborts and reassigns when intercepted or target dies (XBOX only?)
  • Dave! Crush'em with Ex Machina!

Orders a full-out long-range attack centered around David's Ex Machina

  • David in the union (any position)
  • Not deadlocked
  • High or low union morale
  • David uses Ex Machina
  • Other units may use long-ranged arts
  • Retargets when target is destroyed before action
  • Emmy! Use Hundred Flowers!

Orders a full-out attack centered around Emmy's Hundred Flowers

  • Emmy uses Hundred Flowers
  • Other units attack (including arts)
  • Union dodges almost all attacks till Hundred Flowers is used
  • Crush 'em with Lugh's Revenge!

Orders a full-out attack cenetered around the weapon art Lugh's Revenge

  • Sisters, unleash Twin Snowpetal!
  • Orders a full-out attack centering around Hannah and Hinnah's Twin Snowpetal.

Summon commands

Commands Description Special Requirements Behavior
  • Lob Omen!

Jager summons the Lob Omen. Other units do not act.

  • Namul, Niram!

Emmy summons Namul Sin and Niram Sin. Other units do not act.

Unique commands

Commands Description Special Requirements Behavior
  • Ludope, unleash Galaxy!

Orders a full-out attack centering around Ludope's Galaxy.

  • Ludope as union leader
  • Union morale is high/max
  • Other union members will use close combat attacks.

Support / Recovery

Commands Description Special Requirements Behavior
  • Give offensive support!
  • Lay down cover!
  • Attacks, while using arts to enhance attacking.
  • Uses support arts to assist a currently Deadlocked ally, while attacking the Deadlocked enemy.

Union has members with offensive support arts

  • Units will use offensive support arts
  • Units not listed with a support art may use recovery arts on any unions deadlocked with the enemy
  • Give defensive support!
  • Attacks, while using arts to enhance defense.
  • Units will use defensive support arts
  • Units not listed with a support art may use recovery arts on any unions deadlocked with the enemy
  • Set up the field!

Readies the battlefield with support arts.

  • Self Only
  • Help 'em out!

Use arts to assist currently Deadlocked allies.

  • Does not engage enemy units.
  • Act secretly with Stealth!

Uses Stealth on own union. Enemies cannot target it.

  • Stealth those guys!

Uses Stealth on another union. Enemies cannot target it.

  • Set up a decoy!

Lures enemies by using Decoy on another union.

  • Unit with Decoy
  • Another union that is not deadlocked
  • Does not engage enemy units
  • Can be used from deadlock, but removes deadlock
  • Has no noticeable effect if target union flanks/rears
  • Lure them off!

Lures enemies by using Decoy.

  • Other units will use Defend
  • Recover your Health!

Stands by, but heals unions that need it.

  • Heals unions that need it
  • Can revive if needed, but not guaranteed
  • Will not attack if no unions need healing
  • Save them, no matter what!
  • Hurry and heal them!
  • Heal the others!
  • Union restores friendly union's HP with arts. Units without HP recovery arts do not act.
  • Union restores friendly union's HP with item arts. Units without HP recovery item arts do not act.
  • Union restores friendly union's HP with mystic arts. Units without HP recovery mystic arts do not act.
  • Will heal self if target union no longer requires healing
  • Will heal any other union that requires healing
  • Will attack if no union requires healing
  • Can revive the target union if they get destroyed before this union's turn
  • Can revive units but only if there is a union that still needs healing when it's this union's turn
  • Units can buff if they aren't preassigned a task or need to reassess their assigned task.
  • Will remove deadlock
  • Get your HP up!
  • Heal yourself with item arts!
  • Recover with mystic arts!
  • Union restores HP with arts. Units without HP recovery arts do not act.
  • Union restores HP with item arts. Units without HP recovery item arts do not act.
  • Union restores HP with mystic arts. Units without HP recovery mystic arts do not act.
  • Will heal any other union that requires healing
  • Will attack if no union requires healing
  • Units can buff or remove debuffs if they aren't preassigned a task or need to reassess their assigned task.
  • Will remove deadlock
  • Bring them back!

Restores a friendly union that has been destroyed, restoring the battle lines.

  • Will heal/restore any union if target is no longer destroyed
  • Will attack if no valid targets.
  • Save them, no matter what!
  • Attacks, while using recovery arts.
  • Prioritizes other unions for healing?
  • Can heal self.
  • Prioritizes revive if the intended union dies (no attacks then, and assuming you can revive)
  • Keep your HP up!
  • Hang in there!
  • Attacks, while using recovery arts.
  • Can heal other unions
  • Clear their status ailments!

Dispels the status ailments of a friendly union. Units that cannot use arts do nothing.

  • Can also heal or use support arts on target
  • Will remove deadlock
  • Cure them even if it kills them!
  • More than one unit in the union
  • Unit in union with revive art
  • Not be Deadlocked - Curse only
  • Instantly kills friendly union afflicted with Enthrall and revives them
  • Instantly kills friendly union afflicted with Curse and revives them - PC only
  • Target union can block the attack(s).

Notes:

  • A union requiring healing is subjective and may be based upon factors such as the healing arts available (how much they heal for) and the union's HP.
  • If a single unit in a union is destroyed that union is considered to have a status ailment on it.
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